QELServ.QELServ History

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April 13, 2009, at 01:05 AM by krayon - Added run
Added line 13:
  • The ability to run
January 17, 2009, at 08:30 AM by krayon - UP: Channels work now
Changed line 20 from:
  • Talking in channels doesn't work yet
to:
  • Talking in channels
November 06, 2008, at 02:20 PM by krayon - Added existing appearance modify info
Added line 8:
  • Modify existing character appearance via creation screen
October 15, 2008, at 02:03 PM by krayon - Created basic list
Changed lines 3-63 from:

TODO

to:

QELServ is currently under development. As such, certain features are not yet implemented. The following is a small, incomplete list of some of the features that HAVE been done (Note that while they have been done, they are not necessarily going to be in the game):

  • Create character / Login
    • Character registration
    • Login
  • Moving
    • Pathfinding
    • Collision detection
    • Sit down/Stand up
  • Maps
    • You can move from one map to the next
  • Chat
    • Local with "hearing" distance
    • Personal Messages (PM)
  • Channels
    • Joining / Leaving
    • Talking in channels doesn't work yet
  • Bags
    • Create bags by dropping items
    • Creatures create bags when you kill them
  • Inventory
    • Pick up/put down items from bags
    • Items have a weight
    • You have a limited carry capacity
  • Storage
    • Items can be placed in storage
  • Equipment
    • equip / unequip weapons and armor
    • Armor / Damage etc modifiers are applied
  • Potions
    • Consume potions that modify aspects of your character
  • Cooldown
    • Potions, Food etc can have cooldown
  • Creatures
    • Creatures spawn
    • Have simple AI (Artificial Intelligence) to make decisions
    • Can be attacked and will fight
  • Player Kill
    • Areas can be deemed PK (Player Kill) areas (or not)
    • Warnings are issued in proximity to these locations
  • Fighting
    • Melee fighting can take place
    • Fighters have a chance to flee fights
  • Attributes
    • All attributes affect your character
    • Attributes can be increased with Pickpoints
  • Nexus
    • Nexuses can be allocated
  • Experience
    • Experience is gained for skills performed
  • Mix/Manufacture
    • Manufacture/mix items
    • Required Nexus(es)
    • Required Knowledge
    • Item(s)
    • Equip'd item(s)
  • NPCs (Non-Player Characters)
    • Communicate with NPCs
    • Buy items with gold
  • Harvesting
    • You can harvest resources for manufacturing/eating
October 13, 2008, at 01:24 PM by krayon - Initial stub
Added lines 1-3:

About QELServ

TODO