QELServ.QELServ History
Hide minor edits - Show changes to markup
April 13, 2009, at 01:05 AM
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- Added runAdded line 13:
- The ability to run
January 17, 2009, at 08:30 AM
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- UP: Channels work nowChanged line 20 from:
- Talking in channels doesn't work yet
to:
- Talking in channels
November 06, 2008, at 02:20 PM
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- Added existing appearance modify infoAdded line 8:
- Modify existing character appearance via creation screen
October 15, 2008, at 02:03 PM
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- Created basic listChanged lines 3-63 from:
TODO
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QELServ is currently under development. As such, certain features are not yet implemented. The following is a small, incomplete list of some of the features that HAVE been done (Note that while they have been done, they are not necessarily going to be in the game):
- Create character / Login
- Character registration
- Login
- Moving
- Pathfinding
- Collision detection
- Sit down/Stand up
- Maps
- You can move from one map to the next
- Chat
- Local with "hearing" distance
- Personal Messages (PM)
- Channels
- Joining / Leaving
- Talking in channels doesn't work yet
- Bags
- Create bags by dropping items
- Creatures create bags when you kill them
- Inventory
- Pick up/put down items from bags
- Items have a weight
- You have a limited carry capacity
- Storage
- Items can be placed in storage
- Equipment
- equip / unequip weapons and armor
- Armor / Damage etc modifiers are applied
- Potions
- Consume potions that modify aspects of your character
- Cooldown
- Potions, Food etc can have cooldown
- Creatures
- Creatures spawn
- Have simple AI (Artificial Intelligence) to make decisions
- Can be attacked and will fight
- Player Kill
- Areas can be deemed PK (Player Kill) areas (or not)
- Warnings are issued in proximity to these locations
- Fighting
- Melee fighting can take place
- Fighters have a chance to flee fights
- Attributes
- All attributes affect your character
- Attributes can be increased with Pickpoints
- Nexus
- Nexuses can be allocated
- Experience
- Experience is gained for skills performed
- Mix/Manufacture
- Manufacture/mix items
- Required Nexus(es)
- Required Knowledge
- Item(s)
- Equip'd item(s)
- NPCs (Non-Player Characters)
- Communicate with NPCs
- Buy items with gold
- Harvesting
- You can harvest resources for manufacturing/eating