QELServ Forum

General Discussion => Official Announcements => Topic started by: krayon on 2009-04-16 03:25 (Thu)



Title: Multi-combat
Post by: krayon on 2009-04-16 03:25 (Thu)
;D FINALLY

(BIG version) http://qelserv.quadronyx.org/serv/media/multicombat01.png (1014 x 732)


Title: Re: Multi-combat
Post by: Korrode on 2009-04-16 12:26 (Thu)
w00t. gj man :D

is our multi-combat def penalty system working too? ^^


Title: Re: Multi-combat
Post by: krayon on 2009-04-16 18:36 (Thu)
;D FINALLY

Observe the date (or more specifically the time) :P

is our multi-combat def penalty system working too? ^^

Nah not as yet JUST multi-combat is working at this stage, NOTHING more (you can't even change who you're targeting at this point) but they're just details, details.  The hard parts are done, namely supporting multiple targets ( stupid short thinking on my part - then again it's not the REAL QELServ :P ) so the system is ready for more complex scenarios now.


Title: Re: Multi-combat
Post by: krayon on 2009-09-22 20:34 (Tue)
;D FINALLY
Well, I FINALLY, FINALLY got around to finishing off all the multi-combat code I think.

8)

Video demonstrating multiple combat, changing targets and fleeing:
  (XViD AVI, 5.8Mb, 322 x 314) http://qelserv.quadronyx.org/serv/media/fullmulti02.avi