QELServ Forum

Development / Design => Map Bugs/Comments => Topic started by: krayon on 2008-11-06 05:31 (Thu)



Title: dustin1 (second map - town)
Post by: krayon on 2008-11-06 05:31 (Thu)
The fence near the blacksmith has a part you can walk through.


Title: Re: dustin1 (second map - town)
Post by: Jizzy on 2008-11-06 08:32 (Thu)
the water entrance to the 3rd map need to be a little wider.. its easy to get stuck by monsters. and if you cant kill them. then you have to beam to leave the map. can be annoying.


Title: Re: dustin1 (second map - town)
Post by: kwayver on 2008-11-11 10:16 (Tue)
if dustin isnt available at the moment to fix this map, id be more than happy to take a look.


Title: Re: dustin1 (second map - town)
Post by: Korrode on 2008-11-11 17:43 (Tue)
if dustin isnt available at the moment to fix this map, id be more than happy to take a look.

thx bro, but Kidberg has indicated to me that he will be actively creating and maintaining maps for QELServ in the near future ;)