News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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1  General Discussion / Suggestions / Re: My suggestions on: 2008-12-07 21:13 (Sun)
No Tongue

I don't think people should be pre-oriented a certain way just because they wanna be an elf or w/e

I agree with that.
2  General Discussion / Questions / Re: Communications System and Presence on: 2008-11-20 22:57 (Thu)
that would mean every ingame account would get a jabber account generated as well, nor?

nice, though I probably wouldn't use it, I have my own jabber account Tongue
3  General Discussion / Questions / Re: Battle system - How should it work? on: 2008-11-09 18:46 (Sun)
I suggest that combat mode won't be entered for ranging(and magic)
The potential issue with combat working one way for 2 orientations, and a different way for the other 2, is that balancing them may become impossible.

Rangers and Mages, unlike in EL, are not supposed to be (necessarily) "support" combatants. We want all of the 4 combatant types to be fairly balanced.

I wanted to see rangers to be able to like attack you from the other side of the map Tongue
if you'd be locked than as well, you'd have no chance to ever get close.

but if they have to be a little closer to you, lock

I'd hate that to happen, dieing without a chance to fight back, if you get unlucky on flee Tongue
I cant imagine fighters (human:3 ppl), who can wear the best armor in the game, and have a diss rings equivalent with only a 10-15 sec cooldown dying without getting a chance to engage their opponent.
disrings \o/
4  General Discussion / Questions / Re: Battle system - How should it work? on: 2008-11-09 06:12 (Sun)
  3. Fighter and Ranger enter combat mode and cannot move
 

I'd hate that to happen, dieing without a chance to fight back, if you get unlucky on flee Tongue
and I do not find it in any way realistic that arrows block you in place Tongue

I suggest that combat mode won't be entered for ranging(and magic)




but I suggest that on single combat maps, no 3rd person should be able to shoot an arrow or cast magic on one of 2 people fighting. they sure may cast magic on each other though Tongue
5  General Discussion / Questions / Re: Battle system - How should it work? on: 2008-11-09 01:52 (Sun)
I'd prefer fighters and summons to be in a combat mode, but not archers and mages.

simply because archers and mages imo should be able to attack from FAR away, and once you get close to them they loose Tongue
6  General Discussion / Questions / Re: Healing potions - to cooldown, or not to cooldown on: 2008-11-09 01:50 (Sun)
in general I want cooldown on stuff like healing, but not too high Tongue
7  Development / Design / Feedback / Re: Tech demo on: 2008-11-08 20:29 (Sat)
after my first day of testing I can say you did well Smiley

nice training system, allows you to serp monsters for massive attack, or punch them for def and anything inbetween Smiley

just the pathfinder sometimes annoys me Tongue

thinks I can walk through npcs animals and players, but I can't Tongue
8  Development / Design / Map Bugs/Comments / kwayver3 (3rd map - imps, gobs) on: 2008-11-08 20:12 (Sat)
there are a lot of paths which are just 1 tile wide, so you can easily get stuck if 2 players(or 2 goblins which are way to strong for you Tongue) block you in.

I suggest making paths at least 2, preferably 3 or more tiles wide Smiley

EDIT BY KRAYON: Changed subject to use map name
9  General Discussion / Questions / Re: ah....when will it be here? on: 2008-11-06 22:45 (Thu)
I want to be a beta wulf too Tongue
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