News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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1  General Discussion / Suggestions / Re: Idea for a opening Story Line on: 2009-04-25 00:30 (Sat)
lol Aliens? Could be doable :p
So, not much a challenge eh...  Undecided ... In that case... instead I want.... MARSHMALLOW MAN!!!111111111111111

Lmao Marshmallow man? That might not work, but I like a challange Tongue
2  General Discussion / Suggestions / Re: Equiping things you need to Mix on: 2009-04-24 12:45 (Fri)
Very true, but would be cool to see a Mortar and Pestle in a potioners hand  Cool
3  General Discussion / Suggestions / Equiping things you need to Mix on: 2009-04-24 06:03 (Fri)
I was thinking that instead of like EL where you just need the items (Needles/Morter&Pestles/Alembics/hammers/etc) to be in your inv, why not make it where you have to equip these items to mix? It would make more sense, because who can carry a shield and long sword, and mix a delicate potion? lol would have to be pretty darn good  Tongue ofc this would mean you would need models of each tool in the characters hand, so might be a pain. But just thought I would throw it out there.  Wink
4  General Discussion / Suggestions / Re: Idea for a opening Story Line on: 2009-04-24 05:59 (Fri)
I started working with EndorVaeros, and will be working on some back history for the game. lol Aliens? Could be doable :p
5  General Discussion / Suggestions / Re: Recycling on: 2009-04-21 22:12 (Tue)
Very nice idea, would be a nice addition to the other skills.
6  General Discussion / Suggestions / Re: Idea for a opening Story Line on: 2009-04-18 06:59 (Sat)
I'm a fan of epic story where i know the very origins to the very end... i'd want to hear more about where this box originally came from and who made it.

TBH though, we've had someone working on mythology and backstory for sometime now; EndorVaeros.

Hopefully she'll see this and perhaps you can coordinate some efforts with her Smiley

If she would like my help I would be more than willing, and like I said it was something I thought of and what you asked is very easy and simple to add. Well sorta :p
7  General Discussion / Suggestions / Idea for a opening Story Line on: 2009-04-18 06:03 (Sat)
Quote
This world was once a peaceful place, no monsters or enemies. And no Magic! But alas that was nearly a century ago. When the Great War was started, over such a petty little thing as that box. Of  course who knew what kind of power was held in that tiny little thing. You have not heard of the Box?! Good Gods, where have you been? New arrival You say?  Ahh, well then I shall tell you the short history of the Box. It all started a century ago when (insert characters name here) uncovered an ancient buriel ground, deep inside was this little golden box hidden away for who knows how long. Once found who ever held the box would not let go of it unless it was wrestled from their grip. Soon fights broke out for the box, and then battles where fought. Thus began the Great War....

Here is a very basic example of what I am thinking. If yall like this train of thought I can add more details and finish it because atm that is about 1/3 of what I am thinking. If yall hate it lmk and I can come up with another idea.

~RunTime
8  General Discussion / Suggestions / Re: hmm on: 2009-04-18 05:18 (Sat)
[...] how about some new animals for lower levels because theres not much of a choice you can train from you have to go in order from like rabbit beaver deer boar wolf how about adding some more in between them that have good spawns or even put a couple of the ones listed in a smaller area with a extra spawn and set there walk trails to like a littler path so people dont have to hunt for a certain thing [...]
It has already been decided ( but possibly not published somewhere so it's OK that you didn't know Grin ) that QELServ will be quite different when it comes to creatures.  Firstly there's more of a gradient when it comes to the creatures levels.  Almost no creatures have the same levels (including the spiders) meaning that you'll be changing creatures a reasonable amount if you grind.  Some character model based "creatures" will also be likely in the future.  In other words enemies that are Gnomes etc but computer controlled.

Spawning "locations" will be more general (and in a few select cases, less general) than EL.  The server more tracks the number of creatures on a given map and may in the future track the number of creatures for a given area and create as required.  Also there will be many more creatures in general.  Creature's AI will probably take into account slight social tendencies such as packs and anti-social behavior (creatures that's anti-social will be driven to find areas without any creatures around, whereas social ones will tend to be found in groups together).

Worth noting, some creatures are designed for multi-combat and will not be good to fight alone.  Some are also designed more for mage character building.

Very Nice Cheesy
9  General Discussion / Suggestions / Re: My take on QEL (and fantasy MMORPGs in general) on: 2009-04-18 05:15 (Sat)
You have a lot of good ideas Rehdon, and I would have to agree with you on almost all your points if not all. I would love to see your ideas put in. Different races should be exactly that, different. Good job Bro Wink
10  General Discussion / Suggestions / Re: Just a crazy idea.. on: 2009-04-18 05:04 (Sat)
I like this idea, but idk how hard it would be from a programming standpoint
11  General Discussion / Suggestions / Just an Idea on: 2008-12-17 15:10 (Wed)
This is something I just thought of, have yall thought of adding a skill specificaly for Mages/Summoners? A Mage or Summoner is dealing with the ancient arts of magic, so why shouldn't they have a specail skill just for them? I was thinking of a Enchanting skill. The Magic user could buy the skill at a hefty price from a NPC, and they would be able to make items that could be combined with armor or weapons that would add specail effect. Something like this

Early Levels:

Armor Enhancement Sigil: Adds + armor or defence. Good for training gear for fighters.

Arcane Armor Sigil: Adds Spell damage.

Sigil of the Summoner: Adds mana.



Its something I have seen in other games. So I thought I would throw it out there.


~RunTime Wink
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