News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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31  General Discussion / Suggestions / Re: Combat on: 2010-01-21 14:01 (Thu)
I really love the elements suggestion.  Not sure how much the staff has thought about Magic.  Hopefully they will take some of what you said into consideration.

Paralyze spells, I really would love to see that.  As for the easy fleeing, I really would not like this.  At least in other games you have the chance to be able to catch your enemy.  How it is right now in the arena, if I put on my speed amulet and ran, I'd be safe in about one second with no chance of being chased after.
32  General Discussion / Suggestions / Re: My Suggestions and comments on: 2010-01-20 08:26 (Wed)
Gear from quests

I like the idea of gear from quests, not a normal quest, a long quest. Special gear, that is a little better then normal gear, but non trade-able non drop-able.  For example, you completed a quest, after long going back and forth betwen npcs, kill 50 this kill 50 that, bring me 200 this, bring me 100 that, you have to slay a certain monster at the end, maybe a black bear, and as a reward at the end, you get 20k atack exp and 20k defence exp, and a hunter sword. Hunter sword is like jagged saber stats, but maybe like + 5 evasion or something.

I love the idea of getting special equipment from quests.  After all for saving an entire village you should be rewarded with something more than you can get in the local blacksmith's shop.  You DID risk your life!

Although, personally I hate quests in games that are "Go kill 50 rabbits and bring me their furs."  And that's the entire quest.  What the <censored> is that?!?!  I enjoy a story line, something that makes me want to keep training, so it's not just an endless grind fest.  Of course you should kill monsters as quests, but at least make it interesting and for a purpose that is part of the entire story.

Boss

A boss that spawns every hour or so, maybe like 20k hp, and has 50% chance to drop tier1 items, 75% chance to drop tier2 items, 50% chance to drop tier3 items, 15% chance to drop tier4 items. An example of one could be a giant spider  named Tantona, with 25000 hp, in a cave in the desert map, he would spawn every 60 minutes after last death.

I think this is a great idea.  Sort of the king of all creatures that only the most elite can take down, and even then, it's still a challenge!  Such a creature should drop things very valuable of course, but in my opinion, make it extremely rare. 

Dungeons

Dungeons, like instances, but with normal mobs but much more of them. All dungeon mobs would be aggressive. This would give reasons for people to have all types of diffrent builds for the purpose being effective in dungeons.  For example, in the dungeon there are 10 mobs all really close to each other, someone with a tank build, dodge and vit, would get them to attack him. Then the others would start attacking the mobs, with high end damage builds.
          
But then the tanker gets all the defence exp and the people with damage builds gets all the attack exp!?!?!?!?! (see partys/groups below)

I can't say much since I've never participated in an Eternal Lands instance, but this does seem like a good idea.  It worked great for you and I lastnight when we took down the Cockatrice.  Even after the update you guys did to make them stronger, Mas and I switched builds.  He took all defence and I took all attack.  We were able to take down the Cockatrice without even fleeing once.  Though, I doubt this would really happen if there is going to be no #reset on the finished product.  No one would take an all defensive build that could only hit and 1 every time he scores a hit.  And no one would get an all attack build that can never dodge, or even absorb a hit from his/her opponent.

Partys/Groups

When in a party/group the exp would be split, and would mostly be used in dungeons.  The way I had the exp splitting thing figured is if one person got 100 attack exp and you have 2 people in group, instead of 100 for 1 person, both would get 50. Maximum people for a party/group could be around 5. If you have 5 people you could have double the exp then normal, because it would be a perfect party/group (I actually got that from shaiya.) So if you would normally get 30 exp when you have 4 people, when you get the 5th, you would ge 60 exp. Partys will help in dungeons because dungeon mobs would be harder to take on by yourself, and because, even if its at half the exp per block as if you where soloing, you could take on 10 mobs in a party, as if you where soloing one mob. So its 5X faster. Drops would also be split, so if one person picks up a bag with 200gc in it and you have 5 people in a group, instead of one person getting 200gc, each would get 40.

I would LOVE to see a party feature in the game.  Totally separate from the clans/guilds of course.  Seems like you could keep the original design of the guild system, and tweek it to make it work for a party system.

Koss: #make_party

System: Party created.  There are 4 available slots in your party remaining.

User 2: #join_party Koss

System: User 2 has joined your party.  There are 3 available slots in your party remaining.

<Several hours later>

User 2: #leave_party

System: User 2 has left your party.  There are 4 available slots in your party remaining.

Koss: #destroy_party


Make distribution of the EXP/loot equal of course.


Just my $0.02  Smiley
33  General Discussion / General Topics / Re: First trice killed in trice cave :D on: 2010-01-18 12:42 (Mon)
So, what do you think about pre-pre-pre-pre-pre Alpha QEL serv?

Amazing.  Very happy that the development has picked up and is moving very quickly.

I'd love to help anyway I can to help it launch even faster.  Are you guys in need of anything at the moment?
34  General Discussion / General Topics / Re: First trice killed in trice cave :D on: 2010-01-18 09:50 (Mon)
I was there!  Grin



That thing was a beast.


EDIT: Changed format of picture from .png to .jpg
35  General Discussion / Suggestions / Re: just a suggestion on: 2008-11-01 07:31 (Sat)
On the third post of this topic

http://qelserv.quadronyx.org/forums/index.php?topic=7.0

krayon says that Brownies drop gold coins.  Havn't tested it myself yet since I just became a BetaWulf.

Have you tried that?  It might not be a 100% drop, again I'm not entirely sure.  Will edit this post when I found out.

Edit: Confirmed.  Just got 27 gc from one Brownie.
36  General Discussion / General Topics / Re: Forums and website on: 2008-11-01 06:49 (Sat)
Wow, everything looks great guys.

Fantastic job.  Loving the skin of the forum.  Hope to see more content on the site soon. Smiley

Keep up the good work!

Thanks HyPNoTic.  Smiley  If you play EL, what's your name?  Do I/we know you?

No, I don't know most of you guys.  I'm actually a very long time player.  I played back in '04 I believe, I know it was before the big wipe.  Then when the big crash happened I left for some time and came back about six months ago under the name of HyPNoTic.

Remember the days when a regular Titanium Serpent Sword, Leather Pants/Boots, and a Titanium Chain Mail was only for the uber people.

I remember everyone feared *CO* with a passion.  People would shudder even if they saw a *CO* member in a non PK map.

I remember was fighting was 3 skills instead of just two. (Combat/Attack/Defense)

I remember when there was not a second continent.

I remember when the Fluffy Rabbit was first introduced in the game.

I remember Radu actually as a nice guy back then.

I miss those days, that's why I'm hoping this server will be a great one, like the main server used to be.
37  General Discussion / General Topics / Re: Notes about the combat system on: 2008-10-30 14:57 (Thu)
Being able to train mage and defense at the same time is a big plus.
I will note on that though, that Mages will be able to train Defense, but due to not being able to wear strong armors it would cost them a lot more resources than it would a Fighter (or Ranger, they'll be able to use quite good armor).

That sounds good and pretty realistic.  Are you thinking of giving mages more attack bonus' or plus' because of their loss of defense?  Not by much, but just to keep the balance.
38  General Discussion / General Topics / Re: Help Needed? on: 2008-10-30 14:51 (Thu)
i need help geting my char on the game.will u help me


The game has not been released to the public yet grollach.  Only a select few are testing right now.  There is no way for you to go in there right now and create a new character.  I'm not part of the testing either so I can't really tell you anymore info.  Just keeping my eye on this and inputting my two cents where I can.  Hope you do the same. Smiley
39  General Discussion / General Topics / Re: Notes about the combat system on: 2008-10-29 12:07 (Wed)
Sounds awesome Korrode.  Looking forward to it.  Being able to train mage and defense at the same time is a big plus.

Hope there will actually be a mage class in this game and not just one negative spell and all the rest healing.

Your attack vs defense training seems to be well thought out.  It makes a lot of sense.  Wonder how many OCD people will try to keep their attack and defense the same level and forfeit the additional OA experience.  Which really wouldn't make any sense because you could use the OA's for defense attributes which you will definitely need later on.
40  General Discussion / Questions / Re: ah....when will it be here? on: 2008-10-28 12:55 (Tue)
That's probably the best way of testing I've ever seen Krayon.

Way to really keep the community tight, informed, and involved.

How many users are you looking to be a part of this?  I would like to if possible.
41  General Discussion / General Topics / Re: Looking Forward to it!! :) on: 2008-10-28 12:45 (Tue)
Love the idea that a server that entropy hasn't fucked beyond recognition is going to be here, atm i only log into EL to alch make gc's and sell them off, other then that im playing wow.

been in a few guild's with korrode  and have even tested the server once(with some other wWw Guildies) and know his a damn good guy, his suggestions over the year have been thrown to past, although when ent see's what a kickass server u 2 have made he will do a #kill_me yes Tongue

-goodluck to u

(bigkav/secret/liam) Tongue

Lol, I 100% agree.

Hopefully we might even having a functioning economy....wow what a concept!
42  General Discussion / General Topics / Re: Forums and website on: 2008-10-28 12:44 (Tue)
Wow, everything looks great guys.

Fantastic job.  Loving the skin of the forum.  Hope to see more content on the site soon. Smiley

Keep up the good work!
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