Gear from quests
I like the idea of gear from quests...
As Korrode said this was discussed and I too think it's not a bad idea. For TE I was hoping we could have questing as a complete ALTERNATIVE to grinding in general however. This would probably mean that THOSE quests at least would exist for the gaining of XP more so than a special drop. Ideally someone not into quests could simply go grind for an hour and get their 5k xp or whatever, whilst someone doing a quest for an hour get's rewarded 5k xp. That was the idea I was tossing around anyway.
Boss
A boss that spawns every hour or so...
That's pretty cool. For LoW this could possibly work quite well. Really easy to implement too
Dungeons
Dungeons, like instances, ...
http://qelserv.quadronyx.org/forums/index.php?topic=132.msg661Parties/Groups
When in a party/group the exp would be split
See above link and this image:
http://qelserv.quadronyx.org/serv/media/party01.pngThat was a screeny from September 2007 where I was testing out a simple interface for partying up.
Regarding the shared XP, whilst I like the idea of sharing in general, I don't really like the idea of a high level player rushing a low level through by partying.
Shared drops was always a given of course, though I was thinking of dropping multiple bags. Maybe the idea of the items being distributed somewhat more automatically might be an idea.
Dieing
When dead, you don't automatically appear at the beam....
For TE at least, I was toying with the idea of you becoming translucent like a ghost type thing on death. Almost entering an near identical world/realm of the dead, yet you are still "there" (amongst your party mates or whatever). You could then be magically revived right where you stand. It could potentially be a valid state to be in to, as you could move around without fear of creatures attacking. Of course there could be some special "dead" creatures that only exist in that realm hunting you also
The main reason I thought of all the above was because there's no body models and we (as yet).