News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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16  Development / Design / Feedback / Re: Tech demo on: 2008-11-04 12:46 (Tue)
all seems ok to me, gets slow at about 15/8 a/d though.

Just stuff already reported that I noticed. Lots of mobs around stuck in fight mode. When you flee mobs attack 2x as fast, pro for def training I guess :>

Also when you spawn when you die, if there is a rabbit/rat right in front of you you can't move out, and you can't kill them as they're underwater. afaik in EL you can click on the health bar to attack stuff. Just abit annoying when you have to wait there to move =p

Other than that I really like it, especially the exp system, gj Smiley

type #beam me  next time.. it will beam you past it Smiley
17  General Discussion / Suggestions / Re: Cooldown idea on: 2008-11-03 04:30 (Mon)
ok. yea.. food would be the only thing..so i guess no cooldown on food would be nice..
18  General Discussion / Suggestions / Cooldown idea on: 2008-11-02 12:38 (Sun)
I remember days in EL before cooldown was implamented.. i liked it.. though i do like cooldown on certain items.

i think it would be cool to only have cooldown on certain thigns. like rings. and mana/health potions... since they affect PK..

i think everything else should have no cooldown
19  Development / Design / Feedback / Re: Tech demo on: 2008-11-01 03:28 (Sat)
ok. i had a bug. that is fixed now i think. when some one is in admin mode. if i was fighting a monster and say krayon was next to me and kicked the monster i was fighting.. i would have 0 attack and OA.. then next time i fought a monster my attack and OA jumped to 179....

ohh and about the bug.. if you repeated the bug it put the players attack and OA to normal.

I duplicated this bug the same day it happened.. not only did i get umm.. forgot his name.. to do it to me.. but i did this to anima and that other guy too.. so this is 3 confirmed tries.
20  Development / Design / Feedback / Re: Tech demo on: 2008-10-31 08:08 (Fri)
with 50 reasoning you were only getting ~22 def exp per dodge from goblins? ...thats not right, lol, thx for report.

sry. i said that wrong.. it was 22 from imps.. 34 from gobs
21  Development / Design / Feedback / Re: Tech demo on: 2008-10-30 23:48 (Thu)
ok. i had a bug. that is fixed now i think. when some one is in admin mode. if i was fighting a monster and say krayon was next to me and kicked the monster i was fighting.. i would have 0 attack and OA.. then next time i fought a monster my attack and OA jumped to 179.... this is fixed... but my point.. when i had all that oa. i spent all the pickpoints.. i had 50 reasoning 40 sumthing vitality/will/instinct

with all that i was getting ~22 def exp from goblins.. though i was overpowering them with my monster attack.. the little def exp i 'did' get . was nice....

but my point.. it makes it alot easier to train def.. just pump up your reasoning and dont use a sword.... i understand that its seperate from attack.. so thats cool....

ohh and about the bug.. if you repeated the bug it put the players attack and OA to normal.
22  Development / Design / Feedback / Re: Tech demo on: 2008-10-29 15:40 (Wed)
http://qelserv.quadronyx.org/forums/index.php?topic=11.0

in regards to def exps, check that out...

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23  Development / Design / Feedback / Re: Tech demo on: 2008-10-29 14:45 (Wed)
OK. i tested for a few hours today.. found a few bugs that i let krayon know of..

I like the basic concept of it all.. and at 1st i was really taken in by the leveling with the swords.. training a/d.. but when i get to a/d 18/9.. its kinda obvious that the training with swords completly outpowers your defence and makes it nearly impossible to lvl.. i even pvp'd with bigkav for a while and we could barely lvl def.. (and yes i trained with and without swords for long periods of time)

it would be good if it was fixed to lvl them a little more evenly..

well.. ive already talked to Krayon about the bigest bugs' and things i found... so no need to re post them here.. that was my only BIG thought on it all. other than that. really enjoyable and i played it for hours.

great job Smiley
24  Development / Design / Feedback / Re: Tech demo on: 2008-10-28 11:34 (Tue)
hey.. i logged on to test.. was fighting stuff and noticed a WS map flag.. went to it to use it.. then it shut down on me.. and i cannot log back in.. am i missing a .elm file or something.. i d/l the 3 i saw in another post.
25  General Discussion / Questions / Re: ah....when will it be here? on: 2008-10-26 11:38 (Sun)
So i asume when it is released to test the fighting. yall will explain how to get on the game?
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