News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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16  General Discussion / Suggestions / Re: Leave server up after Ranging demo on: 2009-04-18 04:20 (Sat)
or make a cap... people can train to whatever lv they want, but when the new demo comes out, it will be reset to the capped lv.
17  General Discussion / General Topics / Re: Hi People! on: 2009-03-18 01:41 (Wed)
Are u still working on this krayon? its been forever since we have heard anything...  Sad
18  General Discussion / General Topics / Re: Hi guys on: 2009-02-01 15:19 (Sun)
still in development  for the ranging demo :S

but when it comes out, your name ingame will be forum name/password
19  General Discussion / General Topics / Re: hello on: 2009-01-31 12:44 (Sat)
yeah, i am very anxious to play, and would like to help make some maps.... but i have NO idea how to use the map editor that came with EL.... maybe someone could give me the basics  Roll Eyes
20  General Discussion / Questions / Re: About the "Real Game" on: 2008-11-26 02:54 (Wed)
Nah, it will still probably be better.
21  General Discussion / Questions / Re: Will Multiplay be allowed? on: 2008-11-14 05:06 (Fri)
maybe i lack the time and effort to multi.. so ill use one char.. and still own everyone who multies Tongue

Shocked
22  Development / Design / Feedback / Map Walking on: 2008-11-13 02:50 (Thu)
This happens on every map, so i didnt know where to post.

It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?
23  General Discussion / Questions / Re: Will Multiplay be allowed? on: 2008-11-13 02:45 (Thu)
(initially) You will simply use a web based GUI to add/remove characters to your account.

huh?
24  General Discussion / Questions / Re: About the "Real Game" on: 2008-11-13 02:43 (Thu)
This game is totally gonna kick EL's a$$
25  General Discussion / Questions / Re: About the "Real Game" on: 2008-11-12 12:06 (Wed)
oh yeah, what about attributes cap, will we have one?
26  General Discussion / Questions / About the "Real Game" on: 2008-11-12 12:03 (Wed)
When we are done with the demos and such, how will it all be different?

1. Will we have NPC's that sell different items?

2. Will we be using those same maps?

3. Will only the combat system be changed, and the other skills stay the same?

4. How many more Demos will we have, if any? (fighting, ranging, magic, and ....)
27  General Discussion / Questions / Re: Will Multiplay be allowed? on: 2008-11-12 12:00 (Wed)
\o/

28  General Discussion / Questions / Re: Battle system - How should it work? on: 2008-11-11 11:23 (Tue)
im not pro, but i belive that
Quote
DESIGN 2 - FREE
Another way is a more free mode.  This would work like the above but think of it as you always have 100% chance of fleeing a battle.  Basically it would mean that you would constantly jump in and out of combat.

should be used. If you could just dis, and be able to atk straight away, it only gives a split second to get mana or whatever back to normal, it which time the other person could attack you and you would be back in the same situation.
29  General Discussion / Questions / Will Multiplay be allowed? on: 2008-11-11 11:18 (Tue)
I know its a big question, and has a lot of pr0's and cons. But, as i play the PK server, i believe that multi-play is a good idea. Beings a fighter characetr wont have the nexus to make other st00f, he can/would only be able to sell his drops for gc to buy pots/ess/wep/arm ect, but if he didnt have those things to begin with, that would be a little hard.

But if there was multi play, a person could have a fighter, and a supplier for himself.

Idk what you guys think, or if you could let us vote on it, or try multiplay for a while, see how it works and go from there (when the time comes) but i think it would be a good thing overall Smiley
30  Development / Design / Feedback / #beam me / fighting bug on: 2008-11-11 11:00 (Tue)
I found out that you could beam here (cool) and did so in the middle of fighting, and i ended up still fighting when i beamed, and got xp while doing so. Upon return to that spot, i found the bag/dead monster. I can provide a screenshot, but im pretty sure everyone could do this upon fighting something.
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