News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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1  General Discussion / Suggestions / Re: My Suggestions and comments on: 2010-03-04 06:51 (Thu)
More ideas

Enchanting/Enhancing

Instead of having plain, normal weapons/armor you can have ones enchanted. This could be a use for one of the special stones.  But this isnt just using a stone and it changes to "Enchanted Sword" It would become "Iron sword +1" This could add like +1 to acc and + 3 to damage for each enchants. Enchants could go up to +5 max maybe.  This isn't an original idea i got it from a couple other games i played a long time ago. And enchanting armor could be + 3 def + 1 evasion perhaps. Those are just examples though.








2  General Discussion / General Topics / Re: so quiet on: 2010-03-04 06:39 (Thu)
I wish i could play, not that i cant but i dont feel up to it

Not that i dont feel up to playing but its just that i dont feel like doing ne thing cuz ive been very sick lately.  So when i wanna do ne thing at all i am mostly just watching tv, if not im in bed stairing at ceiling

So just so you know i didnt just leave.
3  General Discussion / General Topics / Re: New login background on: 2010-01-31 11:41 (Sun)
Korrode yours worked fine....

AFTER I changed the extension from png to bmp after i downloaded it. It didnt distort the image at all, just made it work is all.

So if you download korrodes id change the extension after you download em. (BTw magnifie them with the glass b4 you download em or you will end up getting a 1003x1003 image
4  General Discussion / General Topics / Re: New login background on: 2010-01-31 00:25 (Sun)
I like em,
 But I am a * He * if that was directed to me

And yeh I did make it 1024x1024 but Photobucket has a little magnifier thingy and if you don't magnifie it wont show you 1024x1024 it will show you 800x800

So again my fault for using Photobucket

Btw you dont have to save it in 256bmp it should work in any bmp format, cuz 256 really distorts parts of the images colors imo
5  General Discussion / General Topics / Re: New login background on: 2010-01-30 14:16 (Sat)
Quote
Hopefully EndorVaeros can get the BMP version, put the text on, and shuv that up (although in a ZIP/TGZ/RAR/ACE/7z so it's not HUGE).

I think he will also have to make it 1024x1024 instead of 800x800
6  General Discussion / General Topics / Re: New login background on: 2010-01-30 14:00 (Sat)
Nice ur text is much better then mine xD

Im also working on a desktop icon, ill prob finish that tommorow

Also on a not so positive note, it dosnt work, not the one that has the new text, atleast not for me. There are only two reasons i can come up with why, the original el background was 1024 by 1024, this is 800 by 800. Another reason is the original el file was a bmp, your file is a jpeg.  The one I made for myself worked.  

Ps i think this is my fualt, when I uploaded my picture to photobucket it automaticly made it a jpg, use my download link instead. 
7  General Discussion / General Topics / Re: New login background on: 2010-01-30 04:46 (Sat)
@endor: go to link http://i328.photobucket.com/albums/l322/Day4u2die/login_back.jpg

and right click save as

Or download it from http://fs05n2.sendspace.com/dl/e7323fcdd3a51f1ea4021f8de4078d2a/4b63b23b1c2ae65e/hapn0b/login_back.bmp

Dont use my photobucket link it dosnt work, when I uploaded it to photobucket it automaticaly made it a jpeg, sorry

8  General Discussion / General Topics / Re: New login background on: 2010-01-30 01:42 (Sat)
For me it does show up for el main and qel but thats only because I don't know how to make it show up for Qel only cuz i changed the file in eternal lands textures that was login_back.bmp because thats the only way I know how to do it. Im sure there are other ways tho that would make it show up for only qel
9  General Discussion / General Topics / New login background on: 2010-01-29 14:46 (Fri)
I made my own QEL login background, 

I did it in gimp, i taught me self how to use it so I know im not the best. If you like it I can give you the login_back.bmp file.

gnight now i go to sleep
 bai
10  General Discussion / Suggestions / Re: Combat on: 2010-01-22 07:09 (Fri)

monsters with some more basic AI that will give chase when they see u from a distance but you wouldn't be 'engaged in combat' until they came X close.

I like that idea Tongue
11  General Discussion / Suggestions / Re: My Suggestions and comments on: 2010-01-20 09:31 (Wed)
Edited with a hell of a lot more ideas
12  General Discussion / Suggestions / My Suggestions and comments on: 2010-01-20 08:00 (Wed)
Gear from quests

I like the idea of gear from quests, not a normal quest, a long quest. Special gear, that is a little better then normal gear, but non trade-able non drop-able.  For example, you completed a quest, after long going back and forth betwen npcs, kill 50 this kill 50 that, bring me 200 this, bring me 100 that, you have to slay a certain monster at the end, maybe a black bear, and as a reward at the end, you get 20k atack exp and 20k defence exp, and a hunter sword. Hunter sword is like jagged saber stats, but maybe like + 5 evasion or something.

Boss

A boss that spawns every hour or so, maybe like 20k hp, and has 50% chance to drop tier1 items, 75% chance to drop tier2 items, 50% chance to drop tier3 items, 15% chance to drop tier4 items. An example of one could be a giant spider  named Tantona, with 25000 hp, in a cave in the desert map, he would spawn every 60 minutes after last death.

Dungeons

Dungeons, like instances, but with normal mobs but much more of them. All dungeon mobs would be aggressive. This would give reasons for people to have all types of diffrent builds for the purpose being effective in dungeons.  For example, in the dungeon there are 10 mobs all really close to each other, someone with a tank build, dodge and vit, would get them to attack him. Then the others would start attacking the mobs, with high end damage builds.
          
But then the tanker gets all the defence exp and the people with damage builds gets all the attack exp!?!?!?!?! (see partys/groups below)

Partys/Groups

When in a party/group the exp would be split, and would mostly be used in dungeons.  The way I had the exp splitting thing figured is if one person got 100 attack exp and you have 2 people in group, instead of 100 for 1 person, both would get 50. Maximum people for a party/group could be around 5. If you have 5 people you could have double the exp then normal, because it would be a perfect party/group (I actually got that from shaiya.) So if you would normally get 30 exp when you have 4 people, when you get the 5th, you would ge 60 exp. Partys will help in dungeons because dungeon mobs would be harder to take on by yourself, and because, even if its at half the exp per block as if you where soloing, you could take on 10 mobs in a party, as if you where soloing one mob. So its 5X faster. Drops would also be split, so if one person picks up a bag with 200gc in it and you have 5 people in a group, instead of one person getting 200gc, each would get 40. 
#edit can't party with someone that isnt within 10 a/d lvls

Dieing

When dead, you dont automatically appear at the beam.  You will see your dead boddy on the ground for 30 seconds before you go to beam (unless to type command #revive or something) you go straight to beam. Certain things will be able to revive you (See special stones)

Special stones

I had ideas for some of the special stones ingame. Reset stone, an expensive, rare stone, possibly a boss only drop, which resets you attributes but not your oa, so you have 60/60 oa, and you use reset stone, now you have 0/60 oa, and 60 pp (ofc there would be normal reset where you would have 0/0 oa.) I think 1 reset stone thats very rare is better then several semi rare stone that resets 1 point at a time.  The other stones could take the place of teleport rings, or revive someone who is dead, with half hp.  

Area attacks

Area attacks, simply attacking more then one enemy at once.  It could be a magic buff, or a ring, or a medalion. When the buff is in use, or the ring/med is on, your attacks deal damage to all mobs within 4 squares of you.  Or there could be a special quest item that has the ability to do damage to all enemys within 4 squares of you.

Diffrent possible magic spells

Well, Im not 100% sure if you plan on implanting damage spells, i dont think you will make any, but ill suggest some any ways.  15 second cool down  on damage spells.

Freeze-25 damage, freezes oponent for 3 seconds. 5% chance to cause freeze burn (5 damage every 10 seconds.)

Burn-20 damage every 20 seconds

Earthquake-50 damage, 10% chance to harm self, 10% chance to stun self or oponent, deals damage to anyone within 5 squares

Here are some ideas for possible buffs
+50hp for 5 minutes

+100hp for 10 minutes

+5def

+5attack

+5def for party/group

+5 atk for party/group

+10 def

+10 attack

+ 5 def for party/group

+10 atk for party/group

Heal (some crazy formula for how much you heal)

Heal party/group (some crazy formula for how much you will heal)

I think earthquake and heal for party/group will be a must have if partys/groups and dungeons are implented.


 



I understand that if these things ever are decided to be put into game, it would be a long long time.
13  General Discussion / General Topics / First trice killed in trice cave :D on: 2010-01-18 09:46 (Mon)
Me, st, and erm.... Elmaaz i think killed a trice today in trice cave first time in qel history as far as we know...

Then later kavv gave us a 20k hp bear and we took turns soloing until around we knocked 12k hp off and i soloed the rest because the group got distracted talking about qel and guilds ect 



Thats the last hit on the bear timmeh v2 (it says 15k hp because kavv accidently kicked it and he brought it back at around the hp we had got it to b4 he kicked it)
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