News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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91  Development / Design / Feedback / FIXED: Equipping already equipped makes slot unusable on: 2009-04-07 11:35 (Tue)
FIXED

Double-clicking an equipped item (i.e. picking it up and putting it back down on the equip slot it was in) unequips the item, but makes the equipment slot it was in unusable.

This was caused due to a change (most likely a bug) in the client equip code during implimenting the rather strange equipment swap functionality.
92  General Discussion / Suggestions / Re: Ability to reset characters attributes on: 2009-04-07 11:34 (Tue)
Are we talking about what i've in the past referred to as a 'soft reset', where attribs go back to their original figure and you still have your OA's, thus can immediately re-allocate pickpoints, or the 'normal' (EL) reset, where your OA is returned to 0 also and exp must be gained again to get pickpoints?
93  General Discussion / Suggestions / Re: Level Caps (items/att/def) on: 2009-03-22 19:27 (Sun)
Trollson's post represents the angle we're taking, and what we're trying to achieve.

I would feel that i'd failed in designing an attribute system if it needed a cap.

Echoing what trollson said; there will be attributes that will be inherently good for particular types of melee fighters, or particular types of mages, etc.

That said, it was planned to have skill level requirements for the usage of equipment/items relative to those skills, but it was always going to something where the effect would only be felt in the early stages of the game. Players will be at the required skill level where they can use all equipment available for their nexus class quite quickly, in just a fraction of the time that will be their 'game life'.

EDIT: In regards to an a/d (or any skill) cap, there's also no plans for this in QELServ (although you may get a little 'for fun' (and development info gathering) game in the meanwhile that will have such a cap Shocked ). The exp requirement for next level once people are nearing our desired 'softcap' in QELServ will be huge.
94  General Discussion / General Topics / Re: hello on: 2009-02-10 10:44 (Tue)
tis true he came to me the other night and was like "oh hai how does ranging combat rolls work?" and i was like "w00t".
95  General Discussion / General Topics / Re: .. on: 2009-02-07 15:09 (Sat)
well there's not really much to talk about atm.

All the discussion from tech demo 1 is over, so until demo 2 it's mainly me and krayon fine tuning stuff and deciding on some things.
96  General Discussion / General Topics / Re: .. on: 2009-02-07 11:00 (Sat)
Seems like the game is dead before it was even released
lol o,O' don't jump the gun Tongue

although Krayon is running a 'little' behind getting this next tech demo together, MMORPG server development doesn't happen overnight.

I doubt we'd be at beta stage for at least a year.
97  General Discussion / General Topics / Re: .. on: 2009-02-03 02:15 (Tue)
Yes Krayon, demo ETA plz :\ Tongue
98  General Discussion / Suggestions / Re: An Idea on: 2009-01-28 09:13 (Wed)
Yes people will be able to make bows and crossbows. Wink
99  General Discussion / Suggestions / Re: An Idea on: 2009-01-25 15:42 (Sun)
Arrows will be cheap, normal arrow u train with will be like 1gc and gc will be a bit easier to come by for lower level combatants than it is in EL.

If Ranging is working out 'too expensive', we'll certainly address it.
100  General Discussion / General Topics / Re: hello on: 2009-01-22 17:04 (Thu)
insides is a good idea, but prolly best to first wait for next tech demo to be running, look at kidberg's map again and senz and gray's new maps, look at the amount of houses and general size of them, then make appropriate insides.

im just pointing out that it's hard to make insides if ppl haven't seen the outsides ;p
101  General Discussion / Official Announcements / Re: QELServ Ranging Tech Demo Update on: 2009-01-22 16:57 (Thu)
Here if a map maker could make something like this it'd be great... i put my uber MS Paint skillz to use and made a top down view of the kind of thing we want:


The green dots indicate trees, the gray strip indicates like a stone or rock path, the red dot in the north is a sign (like sign u click to change maps).

This is to be the new first map, where new players will start, they will start at the south end, so some kind of cool feature there for them to appear on/in front of would be good.

It's meant to be a long, narrow map... but not too narrow, still needs to have enough room for a few rabbits, brownies and newbies ;p ...prolly good to have trees dense at the outside (and no walkable tiles through the trees) but none at all dotted around, we dont want them getting in the way of the camera.

so yeah... if anyone wanted to make something like this it'd be great and appreciated Smiley

EDIT: Actually, looking at my little image again, the corridor looks too narrow and the trees not dense enough... it's just a vague example ;p use ur discretion Wink
102  General Discussion / Official Announcements / Re: QELServ Ranging Tech Demo Update on: 2009-01-22 15:52 (Thu)
krayon when u get home remind me to discuss final decisions about map layouts (like in relation to each other; world map) and we need to finalise about that new start map, remember the thin foresty corridor idea w/ some kind of tutorial NPC.
103  General Discussion / General Topics / Re: i want to plai on: 2009-01-04 20:56 (Sun)
i wanna play too Sad
104  General Discussion / Suggestions / Re: My suggestions on: 2008-12-07 17:45 (Sun)
I've got an idea Tongue
I thought it might be nice to have boosts and negative boosts depending on which Race you choose
Dwarves are slower, Elves are faster, Humans are not as fast as Elves but are quite fast too, gnomes are a little bit faster than dwarves and dreagonies and orchans are as fast as humans...
something like that but just the thing that it does matter which race you choose

Sune

No Tongue

I don't think people should be pre-oriented a certain way just because they wanna be an elf or w/e
105  General Discussion / Suggestions / Re: about party item distribution system on: 2008-12-05 07:16 (Fri)
QELServ is turning into WoW MKII Tongue
Oh i don't think that'll be the case Wink ...don't expect every single suggestion posted to be implemented Tongue

It'll never be possible to please everyone and there'll always be some things that just wont be feasible.
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