QELServ Forum

Development / Design => Feedback => Topic started by: Pablo on 2010-01-28 13:21 (Thu)



Title: Opinion
Post by: Pablo on 2010-01-28 13:21 (Thu)
 ;D QEL going great :D gratz guys, Now the diss,flee thing is kinda buggy also walking avoiding obstacles should be nice cause is tedious stop walking cause a creature stays infront of you and dont move. also maybe start the implentation of magic since potions CD is slow :D all i have to say for now.  Also starting to implent guild stuffs and some storage.


PD. I dont know if I have to post here :D

REGARDS PABLO


Title: Re: Opinion
Post by: kavvie on 2010-01-28 15:07 (Thu)
Yeah. We've had a few players complain about the re-attack after sand bombing', then re-attacking recently. Two players whined about it then they went and done it to 3 other players.

Krayon plans to have a really nice collision system, but thus far he's still working on it. We're also working on another way of healing.

As for the stor bug, it's low priority but we'll get around to it sometime.

Thanks for the input Pablo.


Title: Re: Opinion
Post by: daiske12 on 2010-01-29 06:31 (Fri)
collision system?


Title: Re: Opinion
Post by: krayon on 2010-01-29 12:44 (Fri)
collision system?
He's referring to navigation around other players, NPCs and creatures.  At the moment the path finding does not take other entities into account.  I have some plans for an avoidance system that should avoid most unnecessary pauses when walking (hopefully even better than ELs one where you stop and stand there for a moment while your character and the other decide what they are doing).