Title: Cooldown idea Post by: Jizzy on 2008-11-02 12:38 (Sun) I remember days in EL before cooldown was implamented.. i liked it.. though i do like cooldown on certain items.
i think it would be cool to only have cooldown on certain thigns. like rings. and mana/health potions... since they affect PK.. i think everything else should have no cooldown Title: Re: Cooldown idea Post by: Korrode on 2008-11-02 13:14 (Sun) what kind of items are considered 'non-pk' items other than food?
Title: Re: Cooldown idea Post by: Spidi on 2008-11-02 23:08 (Sun) potions of harvesting? ^^
Title: Re: Cooldown idea Post by: krayon on 2008-11-02 23:56 (Sun) I think cooldown need only be implemented when absolutely necessary. Maybe potions of healing or particular things that you don't want to be used to closely in succession. At the moment these items are yet to be defined however :P
Title: Re: Cooldown idea Post by: Jizzy on 2008-11-03 04:30 (Mon) ok. yea.. food would be the only thing..so i guess no cooldown on food would be nice..
Title: Re: Cooldown idea Post by: Spidi on 2008-11-03 05:31 (Mon) But Potions of feasting from npc is part of the economy :)
Title: Re: Cooldown idea Post by: Korrode on 2008-11-03 07:43 (Mon) i tend to agree with spidi.
unless we're only going to have 1 kind of food, then food needs cooldown, or everyone will just use the cheapest food they can get, never anything else. I'm thinking too 'inside the EL box' with that last statement. We plan to have items that do a lot of different, cool stuff for non-combatants, so it prolly wont be "90% of items that could have cooldown applied will". As Krayon said, it'll be applied where necessary to maintain balance in all aspects of the game ;) |