QELServ Forum

Development / Design => Map Bugs/Comments => Topic started by: LightLan on 2008-11-08 20:12 (Sat)



Title: kwayver3 (3rd map - imps, gobs)
Post by: LightLan on 2008-11-08 20:12 (Sat)
there are a lot of paths which are just 1 tile wide, so you can easily get stuck if 2 players(or 2 goblins which are way to strong for you :P) block you in.

I suggest making paths at least 2, preferably 3 or more tiles wide :)

EDIT BY KRAYON: Changed subject to use map name


Title: Re: kwayver3 (3rd map - imps, gobs)
Post by: krayon on 2008-11-08 23:53 (Sat)
Indeed pathways are an issue and something that all map makers should be aware of.  Hopefully this will be fixed soon.


Title: Re: kwayver3 (3rd map - imps, gobs)
Post by: kwayver on 2008-11-11 09:59 (Tue)
thanks for giving me the heads up guys, all current paths will be widened and future ones will not suffer the same fate.


Title: Re: kwayver3 (3rd map - imps, gobs)
Post by: krayon on 2008-12-19 00:15 (Fri)
Stool @ 30,32 should be stand-onable :P

Also, map should have it's dungeon flag set as atm it has sky.  Also it probably needs some lights around, as specially when it's dungeon.

Regarding the path widening... @ approx 63,37, the "stairs" will need to be widened to make it workable (as well as the entrance).