Gear from quests
I like the idea of gear from quests, not a normal quest, a long quest. Special gear, that is a little better then normal gear, but non trade-able non drop-able. For example, you completed a quest, after long going back and forth betwen npcs, kill 50 this kill 50 that, bring me 200 this, bring me 100 that, you have to slay a certain monster at the end, maybe a black bear, and as a reward at the end, you get 20k atack exp and 20k defence exp, and a hunter sword. Hunter sword is like jagged saber stats, but maybe like + 5 evasion or something.
Boss
A boss that spawns every hour or so, maybe like 20k hp, and has 50% chance to drop tier1 items, 75% chance to drop tier2 items, 50% chance to drop tier3 items, 15% chance to drop tier4 items. An example of one could be a giant spider named Tantona, with 25000 hp, in a cave in the desert map, he would spawn every 60 minutes after last death.
Dungeons
Dungeons, like instances, but with normal mobs but much more of them. All dungeon mobs would be aggressive. This would give reasons for people to have all types of diffrent builds for the purpose being effective in dungeons. For example, in the dungeon there are 10 mobs all really close to each other, someone with a tank build, dodge and vit, would get them to attack him. Then the others would start attacking the mobs, with high end damage builds. But then the tanker gets all the defence exp and the people with damage builds gets all the attack exp!?!?!?!?! (see partys/groups below)
Partys/Groups
When in a party/group the exp would be split, and would mostly be used in dungeons. The way I had the exp splitting thing figured is if one person got 100 attack exp and you have 2 people in group, instead of 100 for 1 person, both would get 50. Maximum people for a party/group could be around 5. If you have 5 people you could have double the exp then normal, because it would be a perfect party/group (I actually got that from shaiya.) So if you would normally get 30 exp when you have 4 people, when you get the 5th, you would ge 60 exp. Partys will help in dungeons because dungeon mobs would be harder to take on by yourself, and because, even if its at half the exp per block as if you where soloing, you could take on 10 mobs in a party, as if you where soloing one mob. So its 5X faster. Drops would also be split, so if one person picks up a bag with 200gc in it and you have 5 people in a group, instead of one person getting 200gc, each would get 40. #edit can't party with someone that isnt within 10 a/d lvls
Dieing
When dead, you dont automatically appear at the beam. You will see your dead boddy on the ground for 30 seconds before you go to beam (unless to type command #revive or something) you go straight to beam. Certain things will be able to revive you (See special stones)
Special stones
I had ideas for some of the special stones ingame. Reset stone, an expensive, rare stone, possibly a boss only drop, which resets you attributes but not your oa, so you have 60/60 oa, and you use reset stone, now you have 0/60 oa, and 60 pp (ofc there would be normal reset where you would have 0/0 oa.) I think 1 reset stone thats very rare is better then several semi rare stone that resets 1 point at a time. The other stones could take the place of teleport rings, or revive someone who is dead, with half hp.
Area attacks
Area attacks, simply attacking more then one enemy at once. It could be a magic buff, or a ring, or a medalion. When the buff is in use, or the ring/med is on, your attacks deal damage to all mobs within 4 squares of you. Or there could be a special quest item that has the ability to do damage to all enemys within 4 squares of you.
Diffrent possible magic spells
Well, Im not 100% sure if you plan on implanting damage spells, i dont think you will make any, but ill suggest some any ways. 15 second cool down on damage spells.
Freeze-25 damage, freezes oponent for 3 seconds. 5% chance to cause freeze burn (5 damage every 10 seconds.)
Burn-20 damage every 20 seconds
Earthquake-50 damage, 10% chance to harm self, 10% chance to stun self or oponent, deals damage to anyone within 5 squares
Here are some ideas for possible buffs +50hp for 5 minutes
+100hp for 10 minutes
+5def
+5attack
+5def for party/group
+5 atk for party/group
+10 def
+10 attack
+ 5 def for party/group
+10 atk for party/group
Heal (some crazy formula for how much you heal)
Heal party/group (some crazy formula for how much you will heal)
I think earthquake and heal for party/group will be a must have if partys/groups and dungeons are implented.
I understand that if these things ever are decided to be put into game, it would be a long long time.
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