News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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1  Development / Design / Map Bugs/Comments / Re: Submitting map bug basic form on: 2008-11-12 00:59 (Wed)
easy implementation for that might be that whenever a new map is integrated into the server, a thread for that map is created in the bugs forum. new threads may not be made, however posts in existing threads could be allowed. then map related bugs that are non-specific could either go in the general bugs section or in an additional thread called "general bugs" in the map glitch forum.
2  General Discussion / General Topics / Re: Help Needed? on: 2008-11-11 10:27 (Tue)
I would be interested in working on maps. Let me know what sort of designs you were thinking of and I will give it a try Smiley

That would be great!  We only have 2 tentative map makers at the moment.  Basically, as the storyline etc hasn't been fully mapped out as yet, coupled with the fact that we are currently operating within the bounds of the EL client, we are currently just requesting maps in general, without a specific objective.  The idea being that they can always be "tweaked" here and there as required later.

I would say some general forest/nature map(s) would be good, think not touched by civilisation type stuff probably.  We have a couple of towns (sort of) already so some more training/harvesting etc areas would probably be good.

One thing I think would be good is to avoid really big maps at this point.  As specially because we won't have many players initially and so more intimit surroundings would be good.  Also big maps load slow etc

Regarding harvestables, we haven't got any idea as to what will/won't be harvestable but I wouldn't worry too much at this stage.  Try to avoid TOO many items that EL shows a pickaxe for to start with just in case but some would be OK as they can be modified later as needed or made non-harvestable (or just left there as harvestable items of course).

Basically, I don't pretend to know what makes a good map, I would therefore be perfectly happy for people to just create some and as long as they are good enough etc they can be used (which is what happened with the current ones).

TO ANYONE ELSE... feel free to drop some ideas down etc for maps too.  I am sure many will have better ideas than I could come up with anyway!

alrite alrite im working on it!
sheesh bobbl
3  Development / Design / Map Bugs/Comments / Re: dustin1 (second map - town) on: 2008-11-11 10:16 (Tue)
if dustin isnt available at the moment to fix this map, id be more than happy to take a look.
4  Development / Design / Map Bugs/Comments / Re: kwayver3 (3rd map - imps, gobs) on: 2008-11-11 09:59 (Tue)
thanks for giving me the heads up guys, all current paths will be widened and future ones will not suffer the same fate.
5  Development / Design / Map Bugs/Comments / Submitting map bug basic form on: 2008-11-11 09:58 (Tue)
This is a form im currently working on for submitting map bugs. if everyone can endeavour to follow these recommended fields of info, it will make finding and fixing these bugs much easier and faster.

Map Name:
Location (X,Y):
Nature of problem: (e.g terrain/object clipping, floating objects (that are not meant to be floating), seams in textures/objects, error with interactive object)

if possible, include a screenshot.

thanks in advance.

P.S fallen, if you could sticky this, that'd be wikiiiid
6  Development / Design / Map Bugs/Comments / Re: kwayver1 (first map) on: 2008-11-11 09:53 (Tue)
to begin with, hello everyone. im kwayver, author/creator of all the kwayver prefix maps. nice to meet you.
thanks to everyone who has taken the time to submit these bugs here, and i apologise for kwayver1 (it was my first map)

currently im in the process of re-installing the EL client and editor to my system, however once done fixing these maps will be my first priority.

once again, thanks for your help
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