News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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1  General Discussion / Suggestions / Re: Plan the Economy first on: 2009-03-15 21:11 (Sun)
Perfect Economy = A non existant one.

Benefits:
No large market channel issues, no confusion upon buying and selling ( you know where to go to buy and sell item A-Z). No time zone penalties/advantages.
Easy to implement. Players happy.

Code: (Simple Model)
NPC_AA in map_1 Sells low noobie armours.
NPC_AB in map_1 Sells low noobie weapons.
NPC_AC in map_1 Sells low noobie books/clothes/spells/(basically not armour & weps).
#NOTE: All the NPC's selling these items buy them back @ half(quarter?) price.

NPC_BA in map_2 Sells medium noobie armours.
NPC_BB in map_2 Sells medium noobie weapons.
NPC_BC in map_2 Sells medium noobie books/clothes/spells(basically not armour & weps).
#NOTE: All the NPC's selling these items buy them back @ half(quarter?) price.

and so on..till higher level maps with higher level items/armours/etc.

Optional: Rare drops - any mob can drop them (but less chance if your levels are higher than the mob {to prevent higher lvl's farming low end mobs} you are fighting) - every player has a fair chance to find them. With ingame demand and supply setting their prices. Nothing overpowered.

Now i feel less guilty for that economics test I should be studying for. Cheesy

2  General Discussion / Questions / Re: Where can i download? on: 2008-12-19 06:32 (Fri)
Quote
At the moment I am planning on making it open to all, not just "BetaWulfs" so no one will need worry about that. 

Cool ^^
And hi ^^  Cool
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