News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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1  Off Topic / General / Re: Hi on: 2012-10-24 03:44 (Wed)
Tongue heh, very nice.
2  General Discussion / General Topics / Re: so quiet on: 2012-08-22 02:33 (Wed)
Is that why I'm receiving this message?
Quote
Perhaps you don't have the maps installed?  I'll put some new ones up shortly that have the paths fixed etc.
3  Off Topic / General / Hi on: 2012-08-18 04:10 (Sat)
So yeah, what's everyone been up to?
4  General Discussion / General Topics / Re: so quiet on: 2012-08-18 03:58 (Sat)
hmm, all the 3D objects have been moved to the root directory.  To make the maps work ATM you need to point them to the 3dobjects directory ... how annoying.
5  General Discussion / General Topics / Re: so quiet on: 2011-05-28 16:53 (Sat)
Shocked It's hot like an Duke Nuke Forever premiere Cheesy
Hell yeah it is!  15 years and we'll be rockin'!

Glad to see the forums are back up.  Was getting an error 404 for a few weeks.

So, any new progress?
Bugger... I saw an issue but thought it'd only been down a day or so :S  I noticed the Mumble server also wasn't running.  The data center had an outage (major storm issue or something) so I think that's what borked everything for a while there.

So, any new progress?
I've been ... absent for quite a while again.  Still tinkering however.  Just finished the updates for working with the new data paths in the newer client.  All the graphics were messed up Tongue
6  General Discussion / General Topics / Re: so quiet on: 2011-02-14 16:01 (Mon)
Agreed.
7  General Discussion / Official Announcements / Re: UserBars on: 2010-02-10 20:39 (Wed)
thank fuck u made animated ones homes cause it was lame at fisrt gj i say GJ MOFOS
Undecided

Shuddup
8  General Discussion / Official Announcements / Re: UserBars on: 2010-02-09 07:30 (Tue)
For the hell of it, I made some animated ones too.

Timeless Era:

Code:
[img]http://www.timelessera.org/images/tefan.userbar.gif[/img]

Lands of War:

Code:
[img]http://www.landsofwar.org/images/lowfan.userbar.gif[/img]
9  General Discussion / Official Announcements / UserBars on: 2010-02-09 03:47 (Tue)
I was bored and needed a coding break, so I whipped out the GIMP and created these "User Bars":

For Timeless Era:


If you wanted to use this in a signature, just link to the image.  In BBCODE this would be:
Code:
[img]http://www.timelessera.org/images/tefan.userbar.png[/img]

And for Lands of War:


Again, to use it just link to the image.  In BBCODE this would be:
Code:
[img]http://www.landsofwar.org/images/lowfan.userbar.png[/img]

Tongue

EDIT: Included info about using them.
10  General Discussion / Questions / Re: FAQ on: 2010-02-08 17:06 (Mon)
Added:
  • What's all this Pre-Alpha, Alpha, Beta and version numbers (0.0.2, 0.0.3 etc) all about?
11  General Discussion / General Topics / Re: trouble connecting on: 2010-02-07 22:34 (Sun)
Some of the stuff i consider a requirement before LoW can be launched:
  • Opponent briefly freezes after sand bomb use
  • Attribute boost potions
  • Health Potions having no cooldown but requiring food + balance changes to food amount/cooldown
  • Known ways to make people lag/re-sync with server fixed
  • Properly working storage
  • Intelligent creature spawning (provisions to ensure that even if a map has a bug, it doesn't screw them up)
  • Properly working channel system
  • Degrading Equipment
  • Trading
  • Limited sight range
  • Mapwalking around actors
  • Issues related to stackable items fixed
  • ...probably some more stuff too Tongue

Until all that is addressed, personally I wouldn't want to launch, hence why i'm quite sceptical about "7 days" ;p

I really have no idea how long it will all take, i guess a few weeks, maybe 2 months, Krayon would best to answer tho.
Well, I don't completely agree with that list but regardless, time permitting, I don't see it taking 2 months Tongue  I should have been clearer though I suppose, the server will likely be back up in a soon (1 - 5) days however whether or not that'll be "launch" of alpha depends on how far I get Wink
12  Development / Design / Feedback / Re: Trade? on: 2010-02-02 21:02 (Tue)
Well, actually the "crash" is a new thing, no one has reported that before :S

BTW, bug supports short URLs like this:
  https://bugs.quadronyx.org/bug/9

I am including this information in the bug report but if people find new bugs, feel free to report them... please Cheesy
13  General Discussion / Questions / Re: Making Map question on: 2010-02-01 19:07 (Mon)
http://qelmapcentre.quadronyx.org/forums/

atm, it's not up but I was talking with krayon last night and he said he'll be getting it up soon. we've had a few people interested in making maps so the sooner they can test their maps out the better ^^
mhm!  Working on it right now Wink
14  Development / Design / Map Bugs/Comments / Re: Senzon 3 mob respawn bug on: 2010-02-01 01:05 (Mon)
I have put a new map on the server containing Korrode's fixes as well as many more.  It should solve the issues of creatures spawning inside buildings etc. however there's quite a bit of bank work still needed on this map.  At this stage clients probably don't need the new map as it's mainly heightmap related.
15  General Discussion / General Topics / Re: New login background on: 2010-02-01 00:55 (Mon)
But I am a * He * if that was directed to me

No I believe *she* was referring to your earlier comment:
Quote
Hopefully EndorVaeros can get the BMP version, put the text on, and shuv that up (although in a ZIP/TGZ/RAR/ACE/7z so it's not HUGE).

I think he will also have to make it 1024x1024 instead of 800x800
Tongue

Until I have the proper contribution system operational, you can just upload directly to my server by going here:
  http://www.datapax.com.au/upload/

This is quicker and easier than signing up to a service as the above, and saves us all the pain of launching a browser, viewing their ads etc Wink  Oh, and faster downloads too probably.

To most everything, an image file is an image file. The extension it was saved in is more of a matter of compression at time of saving than anything else.
Well i have to disagree.
An image file isn't just an image file.
A JPEG renderer cannot process a PNG, a GIF renderer cannot process a TIFF, IE6's PNG renderer cannot handle standard compliant PNG transparency, and a BMP renderer cannot process a JPEG.
Each piece of software MUST implement explicit support for any given format and usually even colour depths.  The reason you would notice this sort of behaviour is the generally the use of an library that supports loading many formats.

It's still up to the application however, to use the data it gets correctly and in the event that it (the application) is manipulating the data in any way, there's no guarantee the image will work as expected despite the library supporting the loading of it, ie the images in the "/meshes" sub directory.  EL uses SDL so it can LOAD a 24-bit PNG, but because the EL client devs expect SDL to give them 8-bit image data (note at this stage it's no longer a PNG or BMP etc, it's image data) they don't manipulate it correctly and therefore it doesn't render correctly.  This is in part their fault in that they should be checking the data meets their requirements (ie 8-bit) before blindly manipulating it.  If they did, instead you'd get an error saying "You're using a non 8-bit texture ... stop that".

NOTE: The above is an assumption as to what's going on (though completely plausible and likely to be the problem), I haven't actually looked at the client code related to this issue at this point

The reason i ask for Windows users to test is to fiind out if the EL client itself does infact have JPEG and PNG decompression in-built or if when i ran it on Linux it was just using my system image rendering libraries... but no matter, i remembered EL uses SDL_image, which supports at minimum PNG, JPEG and TIFF.
Yes, it does indeed.  Moving forward I will probably change the client to look for files with various extensions (both gzipped and not) that it has support for.  I will also investigate why it insists on 8 bit for textures in the meshes directory Undecided
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