News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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 21 
 on: 2011-09-14 05:18 (Wed) 
Started by MoonGuardian - Last post by Korrode
Regarding items that directly affect combat and are essential stuff for generally playing the game, if i get my way QELServ will have an enforced, somewhat socialist economy regarding those items. Some profit will be always guaranteed for manufactures but they also can't scheme to hugely rip people off. It's the only way to ensure long-term balance for a combat system with drops as death penalty and a breaks system, AND to keep manufactures from being unhappy about an inability to make a profit.

Until someone presents me with a detailed plan for a better system, NPC buy and sell prices are the best way to enforce this, so NPC's will sell many end products... but remember, you will be able to get those items cheaper from other players, so they should do a lot of business, and it will still be profitable for them - everybody wins.

EL is a great example of an extreme capitalist MMO economy model failing miserably. (though the failing certainly isn't only due to NPC sell prices). Fighters are unhappy with costs. Manufacturers are unhappy with lack of profitability. Inflation runs wild. In some places NPC prices have become lower than manufacturer's cost. The ingredients of high-end equipment makes it unattainable for too many players... it's nuts really.

I would ofc leave enough room to move between the NPC buy & sell prices for there to be potential for market 'drama', and so that a combat-oriented player who has no manufacturing ability will be paying enough more to annoy them if manufacturers choose to boycott selling to them. I believe that stuff is good for the RPG aspect.

PvE may provide some exceptions though. Items that only affect PvE (and even then, making it just a bit easier) could be candidates for manufacture-only availability.

Once the time comes for the mixing system and ingredients for items, i'm hoping i can get some smart economics/market ppls on-board to help design it.

 22 
 on: 2011-09-14 04:53 (Wed) 
Started by daiske12 - Last post by Korrode
So any progress, Krayon? Grin

 23 
 on: 2011-05-28 16:53 (Sat) 
Started by daiske12 - Last post by krayon
Shocked It's hot like an Duke Nuke Forever premiere Cheesy
Hell yeah it is!  15 years and we'll be rockin'!

Glad to see the forums are back up.  Was getting an error 404 for a few weeks.

So, any new progress?
Bugger... I saw an issue but thought it'd only been down a day or so :S  I noticed the Mumble server also wasn't running.  The data center had an outage (major storm issue or something) so I think that's what borked everything for a while there.

So, any new progress?
I've been ... absent for quite a while again.  Still tinkering however.  Just finished the updates for working with the new data paths in the newer client.  All the graphics were messed up Tongue

 24 
 on: 2011-05-28 06:06 (Sat) 
Started by daiske12 - Last post by Koss
Glad to see the forums are back up.  Was getting an error 404 for a few weeks.

So, any new progress?

 25 
 on: 2011-05-27 17:08 (Fri) 
Started by daiske12 - Last post by Kratos
 Shocked It's hot like an Duke Nuke Forever premiere Cheesy
Bring server back and let's rock! Cheesy
See You all soon I hope Cheesy

~Kratos

 26 
 on: 2011-03-22 13:37 (Tue) 
Started by daiske12 - Last post by Divine
make like button pls I would "Like" koss's post Smiley

 27 
 on: 2011-03-02 02:47 (Wed) 
Started by MoonGuardian - Last post by MoonGuardian
dear players i have a one suggestion ... it is about items... all item depends from other item for example
npc cant sell items just buy all items must make the players...

 28 
 on: 2011-02-19 02:04 (Sat) 
Started by daiske12 - Last post by Koss
Finafuckingly!  Cheesy

 29 
 on: 2011-02-14 16:01 (Mon) 
Started by daiske12 - Last post by krayon
Agreed.

 30 
 on: 2011-02-09 01:52 (Wed) 
Started by daiske12 - Last post by Korrode
Yes Krayon, time to get back to QELServ Tongue

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