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Author Topic: My Suggestions and comments  (Read 16186 times)
Korrode
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« Reply #15 on: 2010-01-26 12:09 (Tue) »

Tbh... try train with 80/80 and any build on mob like spider,slessar,leopard,goblin Tongue THey critic only some lower than bosses :/ anyway they all have over 120's a/d or what? they r much powerfull and anyway they drop not a lot :/ (i mean mobs not bosses)
Even if someone takes a fairly fail-build, at 80 a/d they could still use the Ice map and still make decent exp.

On a good build at 80/80 a/d all mobs on the 2nd last map can be trained fine except perhaps the spiders, and that's because they're ~mid 80's a/d.

iirc on a very good PvE-training build even the spiders can be trained ok at 80/80.

In regards to drops, again when i've tested the drops were fine on those creatures, good profit was being made.

(A sidenote: i've just recently increased the gc drop of a lot of lower creatures though)
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Korrode
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« Reply #16 on: 2010-01-26 13:36 (Tue) »

Ok i've just tested that map @ 80 a/d on a build i would consider mediocre:



The difficulty of the creatures is fine.
The exp gain is fine.
I'll admit that the gc drops could come up a bit.

I used 25 GHPs (i actually used 27 or 28, but got 2-3 GHP drops.)
25GHP=625gc
At time of screenie i had 1299gc so 1299 - 625 = 674gc profit.

I agree that even people who haven't got the greatest PvE-training build need to be getting more gc in drops than this, i'll increase the gc drops significantly.
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Korrode
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« Reply #17 on: 2010-01-26 16:02 (Tue) »



ok 3662gc+1 sand  bomb drop in 20 mins.

10kgc+ p/h and <2kgc of healing potions p/h @ 80 a/d.

Serping the map with high wep would give even more gc. I'd say it's plenty now. Tongue
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masohp
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« Reply #18 on: 2010-03-04 06:51 (Thu) »

More ideas

Enchanting/Enhancing

Instead of having plain, normal weapons/armor you can have ones enchanted. This could be a use for one of the special stones.  But this isnt just using a stone and it changes to "Enchanted Sword" It would become "Iron sword +1" This could add like +1 to acc and + 3 to damage for each enchants. Enchants could go up to +5 max maybe.  This isn't an original idea i got it from a couple other games i played a long time ago. And enchanting armor could be + 3 def + 1 evasion perhaps. Those are just examples though.








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