I've been busy fixing and implementing all the goodies for version 0.0.2 ( see
https://bugs.quadronyx.org/?do=roadmap for more info ).
I've also made a start map for us and Korrode and I have re-organised the map order according to creature locations. We still need to define their locations on these maps ( as explained here:
http://qelserv.quadronyx.org/forums/index.php?topic=132#msg661 ). I've modified all the maps to have flags that match and where appropriate, terrain changes near those flags (a flag that leads to a snowy area, has snow near the entrance on the previous map). At the moment they don't align properly (N exit doesn't lead to S entrance) but if you ignore that, they aren't too bad
I hope the map creators don't mind me messing with their maps a little
I believe Korrode has finished the break-rates for items, as well as the creature drops etc.
As with everything, it's the last 10% that takes 90% of the time