News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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Author Topic: Update for 0.0.2  (Read 4558 times)
krayon
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« on: 2010-01-05 21:45 (Tue) »

I've been busy fixing and implementing all the goodies for version 0.0.2 ( see https://bugs.quadronyx.org/?do=roadmap for more info ).

I've also made a start map for us and Korrode and I have re-organised the map order according to creature locations.  We still need to define their locations on these maps ( as explained here: http://qelserv.quadronyx.org/forums/index.php?topic=132#msg661 ).  I've modified all the maps to have flags that match and where appropriate, terrain changes near those flags (a flag that leads to a snowy area, has snow near the entrance on the previous map).  At the moment they don't align properly (N exit doesn't lead to S entrance) but if you ignore that, they aren't too bad Tongue  I hope the map creators don't mind me messing with their maps a little Undecided

I believe Korrode has finished the break-rates for items, as well as the creature drops etc.

As with everything, it's the last 10% that takes 90% of the time Cry
« Last Edit: 2010-01-05 21:47 (Tue) by krayon » Logged

Korrode
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« Reply #1 on: 2010-01-05 23:22 (Tue) »

I believe Korrode has finished the break-rates for items
Well i certainly wouldn't use the term "finished", but i've set some ;p ...needs testing.
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