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kwayver3 (3rd map - imps, gobs)
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Topic: kwayver3 (3rd map - imps, gobs) (Read 5265 times)
LightLan
Betawulf
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Posts: 9
kwayver3 (3rd map - imps, gobs)
«
on:
2008-11-08 20:12 (Sat) »
there are a lot of paths which are just 1 tile wide, so you can easily get stuck if 2 players(or 2 goblins which are way to strong for you
) block you in.
I suggest making paths at least 2, preferably 3 or more tiles wide
EDIT BY KRAYON: Changed subject to use map name
«
Last Edit: 2008-11-08 23:53 (Sat) by krayon
»
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krayon
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Posts: 210
Re: kwayver3 (3rd map - imps, gobs)
«
Reply #1 on:
2008-11-08 23:53 (Sat) »
Indeed pathways are an issue and something that all map makers should be aware of. Hopefully this will be fixed soon.
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kwayver
Betawulf
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Re: kwayver3 (3rd map - imps, gobs)
«
Reply #2 on:
2008-11-11 09:59 (Tue) »
thanks for giving me the heads up guys, all current paths will be widened and future ones will not suffer the same fate.
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krayon
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Re: kwayver3 (3rd map - imps, gobs)
«
Reply #3 on:
2008-12-19 00:15 (Fri) »
Stool @ 30,32 should be stand-onable
Also, map should have it's dungeon flag set as atm it has sky. Also it probably needs some lights around, as specially when it's dungeon.
Regarding the path widening... @ approx 63,37, the "stairs" will need to be widened to make it workable (as well as the entrance).
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