When we are done with the demos and such, how will it all be different?
1. Will we have NPC's that sell different items?
Yes, but, it will be cheaper to buy from players who manufacture these items. (although one way or another, reasonable lower player sell prices will be set (still the only thing i can think of is NPC buy price @ ~ingreds cost). I don't like how in EL Manufacturer's and such cant make a profit)
2. Will we be using those same maps?
Yes, and many more, although the order in which the maps connect and which map you start on will change.
3. Will only the combat system be changed, and the other skills stay the same?
There'll be all new items with all new recipes (but that's not to say some of them wont be similar to EL's... if it makes sense, we'll use it) We're also throwing around ideas on how to make the lives of non-combatants a lot more interesting and exciting (without necessarily introducing the risk of death
)
4. How many more Demos will we have, if any? (fighting, ranging, magic, and ....)
This is probably some Krayon is better to answer, but i'd expect there'll be 4 tech demos (fighting, ranging, summoning, magic) and then once all those combat systems are operable, the game will be launched as an alpha.
We can add new items as we come up with them, sell them at NPC's until we figure our ingreds, etc. ...so i dont see why the game cant go alpha once the combat systems are working ok.
oh yeah, what about attributes cap, will we have one?
No. I would change the attribute system and soft-reset everyone before i'd introduce an attribute cap.
The requirement for a cap clearly says that some attributes are overpowered. We'd address the core of the problem, rather then slapping on a cap.