News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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Author Topic: Multi-combat  (Read 13527 times)
krayon
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« on: 2009-04-16 03:25 (Thu) »

Grin FINALLY

(BIG version) http://qelserv.quadronyx.org/serv/media/multicombat01.png (1014 x 732)
« Last Edit: 2009-09-22 20:27 (Tue) by krayon » Logged

Korrode
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« Reply #1 on: 2009-04-16 12:26 (Thu) »

w00t. gj man Cheesy

is our multi-combat def penalty system working too? ^^
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"Often, the most striking and innovative solutions come from realising that your concept of the problem was wrong." - Eric S. Raymond
krayon
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« Reply #2 on: 2009-04-16 18:36 (Thu) »

Grin FINALLY

Observe the date (or more specifically the time) Tongue

is our multi-combat def penalty system working too? ^^

Nah not as yet JUST multi-combat is working at this stage, NOTHING more (you can't even change who you're targeting at this point) but they're just details, details.  The hard parts are done, namely supporting multiple targets ( stupid short thinking on my part - then again it's not the REAL QELServ Tongue ) so the system is ready for more complex scenarios now.
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krayon
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« Reply #3 on: 2009-09-22 20:34 (Tue) »

Grin FINALLY
Well, I FINALLY, FINALLY got around to finishing off all the multi-combat code I think.

Cool

Video demonstrating multiple combat, changing targets and fleeing:
  (XViD AVI, 5.8Mb, 322 x 314) http://qelserv.quadronyx.org/serv/media/fullmulti02.avi
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