News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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31  General Discussion / Official Announcements / Trouble connecting? on: 2010-01-20 09:43 (Wed)
If you are having trouble connecting:

1. Have you read:
    http://qelserv.quadronyx.org/forums/index.php?topic=10.0
and/or:
    http://qelserv.quadronyx.org/forums/index.php?topic=14.0

2. Have you read:
    http://qelserv.quadronyx.org/forums/index.php?topic=10.0
and/or:
    http://qelserv.quadronyx.org/forums/index.php?topic=14.0

3. Have you checked the server status here (see if it's up):
    http://qelserv.quadronyx.org/QELServ/Server

4. Have you ensured you have created your forum account, been approved, AND authenticated your email address?

5. Have you ensured your password doesn't contain your username (EL client won't let you login if this is the case).

6. Have you read:
    http://qelserv.quadronyx.org/forums/index.php?topic=10.0
and/or:
    http://qelserv.quadronyx.org/forums/index.php?topic=14.0

7. If still no go, you may post to the Questions or General Topics section for help.  Please ensure you post lots of juicy details so we can assist in a timely manner Wink
32  General Discussion / Questions / Re: FAQ on: 2010-01-17 19:01 (Sun)
Added:
  • Why when I login as OddsExtractor does my name show as OddSexTractor
33  General Discussion / Questions / Re: shop and magic shop on: 2010-01-17 18:51 (Sun)
When will npc players in test serv [/color]
There are currently 2 NPCs that have been created however as yet they are not fully functional.  More work is being done on them at the moment.
34  General Discussion / Questions / Re: FAQ on: 2010-01-17 18:49 (Sun)
when stopped testing test server quel?   Wink
QELServ is currently in a pre-pre-pre-pre-pre-pre-alpha stage.  It is therefore going through many waves of testing in order to improve the attribute system, combat system in general, creature stats, cooldowns, map's paths and more.

This testing will be taking place on and off until we're ready for an alpha "release" when people can start playing "the game" so to speak.  Even then however, it will not be considered complete.
35  General Discussion / Questions / Re: username mishaps on: 2010-01-17 18:35 (Sun)
I create one username on this forum. It allows me.  When I try to create player on test server, it says username too long and will not accept truncated name.
As we are using the existing EL client at this stage, we are limited to the same length usernames as normal EL (which is 15 I believe).  I should probably change the forums to limit to this length for now :/

I change profile on here to shorter user name and it accepts, I try to use new user name on test server and it gives error (be sure user name and password are correct).
Yes I just noticed you'd created 3 forum accounts.  Once you have created a forum account, you should then be able to use the Create New User screen to define your new character, using your forum account username and password.

If this is what you are doing, I would check to see if you are logging onto the correct server.  What message is displayed when you connect?

I tried to go to "bug tracker" but the page does not load.  Where do I report this and what do I do in the interim?
It should be working fine.  What error do you get?  If it's something about the certificate, that is due to the fact that your browser does not have my trusted authority in their list of trusted authorities Tongue  I use CACert ( http://www.cacert.org ).  You can add the certificate to your "trusted" list if you like which will allow you to access any of the Quadronyx HTTPS sites (this is not a security compromise as the certificate is only for our domain - you can verify this in the details of the certificate).
36  General Discussion / General Topics / Re: Hi lol on: 2010-01-15 21:38 (Fri)
OT: whenever I have the EL client open it changes the gamma of everything I'm using. (i.e. Makes my screen darker/lighter by adjusting it in the client)
By a fair bit you crazy l00n Cheesy

It's probably due to the gamma correction being applied to your video card itself.  I too find it rather jarring when you change apps and EVERYTHING goes lighter/darker.
37  General Discussion / Suggestions / Re: How about a christmas event. on: 2010-01-09 23:50 (Sat)
What should i click test server or qel
If you used the installer, you'll have 2 (or 3?) icons on your desktop.  The main testing is being done on the QELServ Test server.  Sometimes however, testing is taking place on the QELServ Dev server.  No harm in trying them both (test then dev).

I also added a little image to see what's going on on the TEST server to the main page: http://qelserv.quadronyx.org/QELServ/Server
38  General Discussion / Official Announcements / Update for 0.0.2 on: 2010-01-05 21:45 (Tue)
I've been busy fixing and implementing all the goodies for version 0.0.2 ( see https://bugs.quadronyx.org/?do=roadmap for more info ).

I've also made a start map for us and Korrode and I have re-organised the map order according to creature locations.  We still need to define their locations on these maps ( as explained here: http://qelserv.quadronyx.org/forums/index.php?topic=132#msg661 ).  I've modified all the maps to have flags that match and where appropriate, terrain changes near those flags (a flag that leads to a snowy area, has snow near the entrance on the previous map).  At the moment they don't align properly (N exit doesn't lead to S entrance) but if you ignore that, they aren't too bad Tongue  I hope the map creators don't mind me messing with their maps a little Undecided

I believe Korrode has finished the break-rates for items, as well as the creature drops etc.

As with everything, it's the last 10% that takes 90% of the time Cry
39  General Discussion / General Topics / Re: Map Makers ... plx :D on: 2010-01-05 21:38 (Tue)
FYI: I've made a start map (the one that Korrode suggested above).
40  General Discussion / Official Announcements / Re: QELServ Ranging Tech Demo Update on: 2010-01-05 21:37 (Tue)
I've made a good enough map (for now) that Korrode suggested above.
41  General Discussion / Questions / Re: mini game on: 2009-12-28 12:20 (Mon)
Check out these posts for more info:
  http://qelserv.quadronyx.org/forums/index.php?topic=120.0
  http://qelserv.quadronyx.org/forums/index.php?topic=132.0
42  General Discussion / General Topics / Re: Map Makers ... plx :D on: 2009-12-20 10:54 (Sun)
If someone could take the time and teach me the ways of map making i could do them...When i say teaching i need like step by step in idiot terms  Wink

There's the official Map Editor Manual for EL here:
http://www.eternal-lands.com/mapmakers/mapeditor.html

Although the editor is not very user friendly (read NOT AT ALL) and has some bugs.  Also, mapping can take some serious skill ( as BigKav can probably now tell you too Tongue ) which is why I fail HARD whenever I try.

At the VERY LEAST, you should read that page above before trying - it'll help.  Also, I have a version of the map editor that allows you to make objects translucent which makes height mapping easier but I have only compiled it for Linux (Korrode was going to try building it for Windows at some point but I don't know if he did).

54% to 0.0.2 Cheesy
43  General Discussion / General Topics / Re: Map Makers ... plx :D on: 2009-12-19 16:07 (Sat)
Korrode also reminded me of this post he made in January:

Here if a map maker could make something like this it'd be great... i put my uber MS Paint skillz to use and made a top down view of the kind of thing we want:


The green dots indicate trees, the gray strip indicates like a stone or rock path, the red dot in the north is a sign (like sign u click to change maps).

This is to be the new first map, where new players will start, they will start at the south end, so some kind of cool feature there for them to appear on/in front of would be good.

It's meant to be a long, narrow map... but not too narrow, still needs to have enough room for a few rabbits, brownies and newbies ;p ...prolly good to have trees dense at the outside (and no walkable tiles through the trees) but none at all dotted around, we dont want them getting in the way of the camera.

so yeah... if anyone wanted to make something like this it'd be great and appreciated Smiley

EDIT: Actually, looking at my little image again, the corridor looks too narrow and the trees not dense enough... it's just a vague example ;p use ur discretion Wink
44  General Discussion / General Topics / Map Makers ... plx :D on: 2009-12-19 04:22 (Sat)
With the soon to be up and running Lands Of War, Korrode and I have been discussing some stuffs that we need that others might want to help out with:

ONE
We need a new map for mission starting.  Basically, until the quest engine is fully working, we will only have a really basic mission type function (somewhat similar to EL's instances I suspect).  For this, we will eventually need more maps but for now, we mainly need an entrance map if you will.  A map that will take you to these missions.  I envisage something like a cave that you enter, and there's a raised bit and an NPC and a portal of some kind and you are all like "This be my party, we want to kick it" and the NPC would then transport you there (or you walk through the portal, whatever).  Observe my excellent graphix skillz:


A. Entrance/Exit
B. NPC
C. Teleport thingy


Thoughts, insults, feelings, rotten vegetables?

TWO
We really need to go through the maps and see where they can (and should) join up.  I have done a basic job of this, mainly choosing map neighbours based on their exit edge (as in a map with an entrance/exit on the left (west), will go to a map with an exit/entrance on the right (east)).  To get onto a server, just try to connect to qelserv-dev, it'll probably be up as I'm doing stuff.  Let me know you're around and I can run a custom one for you if necessary.

THREE
Once TWO is done, we need to modify the maps so their banners match and ideally their terrain blends into each other slightly.  By this I mean a forest map should have patchy snow near it's entrance/exit if the next map is an all snow map (or the other way around).

Um, that's all I can think of right now.... stay tuned y'all, we're 47% to 0.0.2, with 12 tasks remaining!  We've got items dropping on death, 2 handed weapon support, proper flee item, proper extended attributes system (armor modifiers etc) now which is nice. Grin
45  General Discussion / General Topics / Re: Hey on: 2009-11-30 06:56 (Mon)
I cant ever catch the server on any big plan test in the next couple  coming days?
It's probably not likely for the next 5 days or so however if the server IS online, it'll be sometime between 09:00 and 13:00 UTC as I'm working in the City normal business hours this week.
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