News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
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121  General Discussion / General Topics / Re: hi on: 2008-11-10 09:43 (Mon)
ok Mia you've been set betawulf Smiley

Mia is probably the last person we'll be setting betawulf during this tech demo.

oh, and we're probably shutting down the server in a couple of days... but we'll be back soon enough with the ranging tech demo (and once ranging has been well tested, if we have another map ready, i'll prolly drop in the next batch of monsters and tier 2 fighter equipment)
122  General Discussion / Questions / Re: Healing potions - to cooldown, or not to cooldown on: 2008-11-09 09:57 (Sun)
i dont know why this thread even exists Tongue

There'll be cooldown on healing potions.

Without cooldown:
  • It's too hard for anyone to ever die
  • Some attributes will become underpowered, some overpowered
  • PK will be expensive due to the shredding through resources
  • ...a plethora of other reasons.


EDIT:
Before the server crash in EL I think pk worked great there without cd. Ppl had 70hp
True enough, and we could set Matter to give 5 health instead of 20 and i could make adjustments to some attributes weight and possibly to equipment stats... but i think doing all that would produce a less enjoyable game.
EMU and luck would still become too bigger players in the outcome of PK fights.
123  General Discussion / Questions / Re: Battle system - How should it work? on: 2008-11-09 09:40 (Sun)
I suggest that combat mode won't be entered for ranging(and magic)
The potential issue with combat working one way for 2 orientations, and a different way for the other 2, is that balancing them may become impossible.

Rangers and Mages, unlike in EL, are not supposed to be (necessarily) "support" combatants. We want all of the 4 combatant types to be fairly balanced.

I'd hate that to happen, dieing without a chance to fight back, if you get unlucky on flee Tongue
I cant imagine fighters (human:3 ppl), who can wear the best armor in the game, and have a diss rings equivalent with only a 10-15 sec cooldown dying without getting a chance to engage their opponent.
124  General Discussion / Suggestions / Re: just a suggestion on: 2008-11-06 14:23 (Thu)
We haven't done much with drops yet. The drops you see in this tech demo are not, and never were intended to be the final drops for monsters.

The combat tech demo is designed to achieve the following things:

1. Display our attributes, melee combat and exp gaining systems.
2. Gather statistics and feedback to determine if any changes are needed to the attributes, melee combat and exp gaining systems.

...even the equipment and monster stats aren't necessarily finalised, certainly monster drops aren't, we've hardly even thought about them, i just made a few RP appropriate critters drop gc so equipment could be purchased.
125  General Discussion / Official Announcements / Changes to lucky hit on: 2008-11-04 16:12 (Tue)
Some changes have been made so some (small) damage is guaranteed on a "Lucky hit"

This is to end the AFK def training Tongue

The amount of damage inflicted is based on certain character stats and is not completely static.

Please test some PvP and monster def training and lmk what you think Smiley
126  General Discussion / Questions / Re: ah....when will it be here? on: 2008-11-04 15:58 (Tue)
Can i be a betawulf?

Greetz Zorro

Yep Wink

but, u realise the username and password u used to sign up on the forums will be your ingame user/pass...

PM me in EL plz.
127  General Discussion / Official Announcements / You wanna read this so you dont waste your time ;) on: 2008-11-04 14:06 (Tue)
REMEMBER:
Currently we're only at a testing stage. The game has not gone "beta" or even "alpha". Any levels or items you gain on the Test server will not be carried over to the main game once it's launched. We appreciate any and all testing greatly, but best to not invest massive amounts of time developing your character on the Test server.

If anyone wants their a/d/oa set to a particular level so they can go test something, usually you can just ask and we'll adjust your stats.
128  General Discussion / Suggestions / Re: Cooldown idea on: 2008-11-03 07:43 (Mon)
i tend to agree with spidi.

unless we're only going to have 1 kind of food, then food needs cooldown, or everyone will just use the cheapest food they can get, never anything else.

probably 90% of items that could have cooldown applied also give some kind of benefit in PK, as such some cooldown will be applied to them, although probably not as longer cooldown time as similar items in EL have.

I'm thinking too 'inside the EL box' with that last statement. We plan to have items that do a lot of different, cool stuff for non-combatants, so it prolly wont be "90% of items that could have cooldown applied will".

As Krayon said, it'll be applied where necessary to maintain balance in all aspects of the game Wink
129  General Discussion / Suggestions / Re: Cooldown idea on: 2008-11-02 13:14 (Sun)
what kind of items are considered 'non-pk' items other than food?
130  Development / Design / Feedback / Re: Tech demo on: 2008-10-30 23:53 (Thu)
with 50 reasoning you were only getting ~22 def exp per dodge from goblins? ...thats not right, lol, thx for report.
131  Development / Design / Feedback / Re: Tech demo on: 2008-10-30 08:49 (Thu)
waaa, pr0 bug lol

server's being restarted now, next time you log in you wont be in admin mode, and will actually be able to fight stuff Wink

EDIT:
and thanks Anima and Dilly Smiley
I believe Krayon is aware of that 'fighting stance bug', but if not, he'll see it here Smiley
132  General Discussion / General Topics / Re: Looking Forward to it!! :) on: 2008-10-30 01:44 (Thu)
Hopefully Temp forgets out little squabble on the forums a while back and comes to check QELServ out Smiley

I'd be interested to hear his feedback regarding his experiences in Landes Eternelles.
133  General Discussion / Official Announcements / Easy QELServ Installer/Updater for Windows on: 2008-10-30 00:57 (Thu)
Once connected to the server, you will need to create a new character (any race) and you have to use your forum credentials (username and password).  The NPCs say so but I'll remind you: The attributes window is incorrect when it comes to cross attributes. Don't trust it. Use the #xattr command instead.

Also, remember that the attributes work very differently to Eternal Lands.
Details here: http://qelserv.quadronyx.org/QELServ/Attributes

If you have a normal, English install of Windows 2000, XP, Vista or 7 (incl. 64bit XP/Vista/7), this installer is all you need and will work fine.

(I really have no idea if this will work for non-English Windows installs... but it might)

This package will install (or update) QELServ data files in your user EL directory (i.e. My Documents\Eternal Lands), and put 3 QELServ icons on your desktop. ('QELServ', 'QELServ Test Server' and 'QELServ Development Server')
DO NOT run this 'as Administrator'.

IMPORTANT NOTE:
If you have EL installed anywhere other than "Program Files\Eternal Lands", the desktop icons will not work until you change their properties to reflect where you do have EL installed.
If you installed EL 'normally' (just kept clicking next during installation), you don't have to worry about this, it should 'just work' for you.

Click this link to download the installer:
http://qelserv.quadronyx.org/serv/qelserv-installer_0.4-3.exe


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Alternatively, if you run a different OS or know what you're doing and would rather place the QELServ files yourself, see here:
http://qelserv.quadronyx.org/forums/index.php?topic=10
134  General Discussion / Official Announcements / Preliminary creature stats up to Goblin complete on: 2008-10-29 20:57 (Wed)
I've set and moderately tested creature stats up to Goblin now. (Goblin's being the strongest creature atm).

Note they are preliminary, and all feedback about training is appreciated.
135  Development / Design / Feedback / Re: Tech demo on: 2008-10-29 16:12 (Wed)
ok seems someone didnt add their new "betawulfs" forum group to the ppls who could access some sections, lol.

Fixed Wink
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