Dieing
When dead, you dont automatically appear at the beam. You will see your dead boddy on the ground for 30 seconds before you go to beam (unless to type command #revive or something) you go straight to beam. Certain things will be able to revive you (See special stones)
Yep we've talked about this sort of thing too, something like it will probably happen.
Special stones
I had ideas for some of the special stones ingame. Reset stone, an expensive, rare stone, possibly a boss only drop, which resets you attributes but not your oa, so you have 60/60 oa, and you use reset stone, now you have 0/60 oa, and 60 pp (ofc there would be normal reset where you would have 0/0 oa.) I think 1 reset stone thats very rare is better then several semi rare stone that resets 1 point at a time. The other stones could take the place of teleport rings, or revive someone who is dead, with half hp.
There wont be any reset stone or even EL-style reset command.
The only way to change your attribs will be via removal stones. I'll be making sure there's plenty of removal stones coming into the game, they'll be cheap and easy to get.
Area attacks
Area attacks, simply attacking more then one enemy at once. It could be a magic buff, or a ring, or a medalion. When the buff is in use, or the ring/med is on, your attacks deal damage to all mobs within 4 squares of you. Or there could be a special quest item that has the ability to do damage to all enemys within 4 squares of you.
Sounds good, we'll look more into it a bit down the track.
Diffrent possible magic spells
Well, Im not 100% sure if you plan on implanting damage spells, i dont think you will make any,
Don't take the current lack of magic (or lack of anything) in QELServ as us not liking it, it'll often be just that it's not implemented yet. There's plans for well developed and balanced 'speciality combat orientations', including Mages, Summoners & Rangers.
Even for LoW i'd like to eventually see those implemented, they most certainly will be in TE... but it'll probably be a little while before we get to implementing that stuff, hopefully not too long.
<various spell suggestions>
Thanks for the ideas, most look good, we'll get deeper into it once the magic system is being actively developed.