News: QELServ based combat mini-game (Lands Of War) 0.0.2 in testing NOW!
 
Welcome, Guest. Please login or register.
+  QELServ Forum
|-+  General Discussion
| |-+  General Topics
| | |-+  (Possibly temporary) Attribute system change
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: (Possibly temporary) Attribute system change  (Read 3353 times)
Korrode
Administrator
Timely
*
Offline Offline

Posts: 142



View Profile
« on: 2010-01-09 06:54 (Sat) »

It's hard to be sure without more 'real-world' testing (i.e. actually playing the game progressively and seeing what the requirements of that are), but it was seeming that Coordination giving both Reaction and Toughness was a bit OP (LOL, coord being OP, we definitely don't want THAT xD), so i've made a change to Coord and Reas and what cross-attribs they affect, see here:
http://qelserv.quadronyx.org/QELServ/Attributes

Will need to be tested, i worry that it may make make a particular attrib setup quite desirable and good for too many situations... but perhaps not...

Anyways, we'll test like this for a bit, if for some reason it's no good, i can see another option that would at least help the situation a lot... maybe even be the better choice.
Logged


"Often, the most striking and innovative solutions come from realising that your concept of the problem was wrong." - Eric S. Raymond
Pages: [1] Go Up Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Free SMF 1.1.5 Forum Theme by Tamuril. © 2008.