Hello berni :> I'll be providing you with some answers this afternoon.
Don't you just rock BigKav
1. atm, when you resync you try to flee once, you shouldn't try to flee more then once. I don't know why it does it, it'll be fixed sooner or later though.
Yeah that's a side effect I think, I can probably track this one down. If Berni was just referring to actual fleeing causing a delay, that'd probably just be the connection speed so I wouldn't worry.
2. That could be because the server is currently running in australia, to be more precise from Korr & Fallens house. Unless you were hitting a faulty router or so on your way to connecting to the server. You could of been loosing some packets or so.
Yep. The real server is in America and is on a much better, faster and more reliable connection
3. atm, yes it is. You need to step on the bag (Or press Home button once mob is dead). I don't think it has been, or even if it's going to be implemented yet.
That is true, you don't move forward after a kill. I hadn't decided if this behaviour should occur but I think Korrode was for it. I guess I can't really see a reason not to (nor to the auto opening of the bag). I think originally I was concerned about the bag dropped by large creatures when being taken out by multiple players. By not stepping forward it'd give everyone a chance to get to it, not just the person dealing the final blow or whatever. This is most likely going to be fixed in a different way however so it shouldn't be an issue. In short, this will probably be done.
4. The cooldowns were put on the potions to stop the fights from being endless, the mobs in QEL (not the training ones) you will need to have different builds. Say one gets a tank like build while the other gets a DPS build. You won't be able to effectively solo any boss.
Unfortunately the cooldown's for healing potions will probably go up if anything, not down. I'm assuming you were either fighting a player or creature beyond your levels, or a creature, as Kav suggests, is designed to be rather difficult, even for a group
5. Currently the path you were trying to take was taken, if you clicked to the side of that person you'd move and you could then engage the mob. That is a known bug.
Yep, known bug, documented here:
https://bugs.quadronyx.org/index.php?do=details&task_id=3&project=16. At this time we are only able to test the combat system, as mixing skills have not been implemented. The mixing window DOES work though. (It's a work in progress, as what you were testing for was for the "combat mini game")
Yep, mixing pretty much works but no recipes have been defined.
7. Dropping stuff is planned, although It won't be anything devastating. Korrode intends to have a system where you won't care too much if you die and if you PK someone and the drop will be decent enough to be worth it. I'll be able to tell you more once I remember what he told me about it XD
Yep.
8. I didn't help so much with it on skype myself, was very much into the game at that time
but yes, they are a great help and Ekzman having trouble with vista the day before made it easier for them to assist you. (Took us 3 hours to realize he had servers.lst instead of server.lst ... lol :<)
NOW this is the funniest bit! It was a little frustrating, the server file. Funniest thing here however is Kav got it wrong too
pft ahahaha! It's
servers.lst not
server.lst