With the soon to be up and running Lands Of War, Korrode and I have been discussing some stuffs that we need that others might want to help out with:
ONEWe need a new map for mission starting. Basically, until the quest engine is fully working, we will only have a really basic mission type function (somewhat similar to EL's instances I suspect). For this, we will eventually need more maps but for now, we mainly need an entrance map if you will. A map that will take you to these missions. I envisage something like a cave that you enter, and there's a raised bit and an NPC and a portal of some kind and you are all like "This be my party, we want to kick it" and the NPC would then transport you there (or you walk through the portal, whatever). Observe my excellent graphix skillz:
A. Entrance/Exit
B. NPC
C. Teleport thingyThoughts, insults, feelings, rotten vegetables?
TWOWe really need to go through the maps and see where they can (and should) join up. I have done a basic job of this, mainly choosing map neighbours based on their exit edge (as in a map with an entrance/exit on the left (west), will go to a map with an exit/entrance on the right (east)). To get onto a server, just try to connect to qelserv-dev, it'll probably be up as I'm doing stuff. Let me know you're around and I can run a custom one for you if necessary.
THREEOnce
TWO is done, we need to modify the maps so their banners match and ideally their terrain blends into each other slightly. By this I mean a forest map should have patchy snow near it's entrance/exit if the next map is an all snow map (or the other way around).
Um, that's all I can think of right now.... stay tuned y'all, we're 47% to 0.0.2, with 12 tasks remaining! We've got items dropping on death, 2 handed weapon support, proper flee item, proper extended attributes system (armor modifiers etc) now which is nice.