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Author Topic: Ability to reset characters attributes  (Read 4613 times)
krayon
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« on: 2009-04-07 01:47 (Tue) »

During a conversation with LiquiD, SenZon etc the ability to reset just your character's attributes in order to reallocate your pickpoints.  In order to stop abuse, it could be limited in frequency.
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Korrode
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« Reply #1 on: 2009-04-07 11:34 (Tue) »

Are we talking about what i've in the past referred to as a 'soft reset', where attribs go back to their original figure and you still have your OA's, thus can immediately re-allocate pickpoints, or the 'normal' (EL) reset, where your OA is returned to 0 also and exp must be gained again to get pickpoints?
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SenZon
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« Reply #2 on: 2009-04-07 12:28 (Tue) »

Example : My OA is 110 and i reset i would get 110 pps back
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trollson
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« Reply #3 on: 2009-04-07 18:42 (Tue) »

Reset in EL was originally a feature to support beta development - if the game changed dramatically, players could reset and play with the new features without losing their character.

It should have been taken out when the game reached maturity - but players have incorporated it into their play strategy.

I would support a "free" reset for low level characters, to allow for newbies making mistakes.  But I find that the whole reset approach in EL is a detriment to the game from a RPG perspective - some character development decisions need to be permanent.

However, I'd start players with a lot more "pick points" to spend on their initial character, and have some attributes that are "locked" after creation.  So you can design your character as a fighter, mage, or barkeeper, and maintain an advantage in that role over other characters.
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