This is probably *way* beyond the specs of the game engine.. but what the hell, I'll suggest it anyway..
One of the things I've always wanted to see in a MMORPG is "character modifiable environments".
Just a "for instance" to explain what I mean.. If I'm in DP on EL.. and I'm at the storage.. I have to walk *waaay* around to get to the CC entrance. Taking the one bridge that exists.
Now, from a character standpoint.. at some time, *somebody* had to build that bridge.. so "bridge building" is technically an achievable, in-world skill. Or should be. One of the problems with "fixed map" MMORPG's is that their layouts are usually designed to be as inconvenient as possible.. ie, make it a long-ass walk to get from point A to point B.
This is generally totally unrealistic. Roads, as a general rule, do not "wander" or "meander" for no obvious reason. Equally, Bridges are usually not placed in locations where a person would not find it convenient to have one. For example, from the amount of use generated, a bridge right across the river from the CC entrance would make sense in DP... yet it's nowhere near that.
My proposition is simply that one have character-buildable environmental parts. For instance.. It's bugged me for quite some time that Dwarves, a rather industrious and generally "architecturally oriented" culture, have a few piled dead trees that serves as a "bridge" in VotD, and that their walls and such are quite run-down.. Sure, maybe the area has "run into decline" in recent generations... But why not, say, allow a guild, or some other body of interested persons, with the right combination of skills and labor, to actually *build* a bridge where it'd be useful?
Perhaps, I dunno, a combined skill level of 500 in Engineering, with one member of the team at least at skill 100? And an absolute *arseload* of invested raw materials? And mebbe a little dedication plaque to show who did a thing?
Complex problem, to be sure.. and mebbe not a ton of interest... but hell, it's something I'd try to do if it were an option
Just an idea,
Deodand