Starting with a quote from another thread:
4. The cooldown on the potions was a bit annoying, i was getting my ass handed to me (rofl) , same with food (fruit). Any chance the cooldown can be less or removed even ? Maybe for the food removed , but for the potions i would ask less of a cooldown please.
4. The cooldowns were put on the potions to stop the fights from being endless, the mobs in QEL (not the training ones) you will need to have different builds. Say one gets a tank like build while the other gets a DPS build. You won't be able to effectively solo any boss.
Unfortunately the cooldown's for healing potions will probably go up if anything, not down.
Firstly;
When attacking someone of similar a/d/oa who's on a tank build, you're not supposed to be able to bring their health down fast enough that they can't stay alive using the Super Healing Potion. Even if 2 people attack a 'full-on' tank, i'm ok with them not being able to kill with any kind of ease.
Certainly, once it's 3 or more people on they should probably start owning... but so far we seem to be fairly close to that.
Where there seems to be a problem:
At the minute, it would appear that 2 players with their Dexterity about the same as their Reaction, and their Perception equal to or greater than their Toughness (What we'll call an "all-round" build) are still having extremely long fights.
Before i go into potential ways to fix this i'll just mention that any effect on PvE balance can be easily fixed, so don't worry about that.
The way(s) i'm considering to counter the problem are:
Increase the cooldown on potions.
- and/or -
Reduce the amount of health restored by potions.
(I would probably lower the amount of health Matter gives too)
That said, there are other possible solutions, like increasing weapon damage, or decreasing armor, but i think the amounts of damage being dealt and absorbed atm are quite good, it's just that people are are to keep themselves alive.
Any suggestions of other possible solutions, or feedback on these ideas, would be much appreciated.
Any other feedback about any other aspects of the combat system, PvP or PvE, are also welcome in this thread.