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about party item distribution system
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Topic: about party item distribution system (Read 5551 times)
MrGray
Betawulf
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Posts: 14
about party item distribution system
«
on:
2008-11-08 00:57 (Sat) »
Krayon told about party system and shared loots it led into me an idea.
In a party sharing loots can be good in a system I'm about to tell of. :Pi.e.:There is a party with 5 players in it,killed a dragon that dropped 565 GCs and a sword(example).When one of members walk on bag and click GCs the 113 GCs will be put in inventory of everyone in the party automaticly and when the sword is clicked it will go to player #1 in party.Next drop except GCs will go to player #2 then #3 so goes on.Or items may go to the trustable leader to be divided later or just randomly give to a player but with a system avoiding one player getting 2 item before any other player gets even one.
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Not everything that counts can be counted,and not everything that can be counted counts.
Zaer
Betawulf
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Re: about party item distribution system
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Reply #1 on:
2008-11-09 00:08 (Sun) »
/roll
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KiDCrusheR
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Posts: 28
Re: about party item distribution system
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Reply #2 on:
2008-12-05 06:11 (Fri) »
QELServ is turning into WoW MKII
still good ideas - i prefer the graphics and style of EL to WoW any day
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Korrode
Administrator
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Posts: 142
Re: about party item distribution system
«
Reply #3 on:
2008-12-05 07:16 (Fri) »
Quote from: KiDCrusheR on 2008-12-05 06:11 (Fri)
QELServ is turning into WoW MKII
Oh i don't think that'll be the case
...don't expect every single suggestion posted to be implemented
It'll never be possible to please everyone and there'll always be some things that just wont be feasible.
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"Often, the most striking and innovative solutions come from realising that your concept of the problem was wrong."
- Eric S. Raymond
KiDCrusheR
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Posts: 28
Re: about party item distribution system
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Reply #4 on:
2008-12-06 19:37 (Sat) »
Im sure that not all of them would be implemented
Maybe because you dont have the experience, or it'll be crap
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