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Topic: FAQ (Read 9291 times)
krayon
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FAQ
«
on:
2008-11-07 07:00 (Fri) »
Some of the more frequently asked questions:
Is this server free?
Yes. The server is free to play on. All character races are free to use.
Is it playable right now?
No. However, the test server is regularly online. Do note though that the test server's primary purpose is for
testing
, not player amusement, and that
you will NOT keep any levels/items/etc. you gain on there.
See here for server online status:
http://qelserv.quadronyx.org/QELServ/Server
What do I need in order to connect and play?
See this post:
http://qelserv.quadronyx.org/forums/index.php?topic=10.0
See this post for an 'Easy Windows Installer':
http://qelserv.quadronyx.org/forums/index.php?topic=14.0
Can I fight stuff?
Yes you can. See the list here:
http://qelserv.quadronyx.org/forums/index.php?topic=7.msg31#msg31
How do I know which creatures are stronger?
Generally, the more health a creature has, the stronger it is.
How do the attributes differ from Eternal Lands?
See:
http://qelserv.quadronyx.org/QELServ/Attributes
If the basic attributes don't match the same cross attributes, how do I know what my cross attributes are?
Ingame, you can use the command
#xattr
to see your actual cross attributes.
How do the nexuses differ from Eternal Lands?
See:
http://qelserv.quadronyx.org/QELServ/Nexuses
How does combat, and the experience gained from it, differ from Eternal Lands?
See:
http://qelserv.quadronyx.org/QELServ/CombatExperience
What weapons and armor are available?
See:
http://qelserv.quadronyx.org/QELServ/EquipmentUsage
Can I fight other players?
At the moment you can only fight other players in the arena on the second map
Is multiplay (logging in as more than 1 player and trading between characters etc) allowed?
Yes. As per
http://qelserv.quadronyx.org/forums/index.php?topic=42.0
, each 'account' will be able to have a number of 'characters' and these character interactions will be no more restricted than the interactions between 2 independent player's characters.
Is bagjumping, pathblocking, scamming, picking on people etc allowed? What are the rules?
At present, as this game is not even Alpha status as yet, none of these rules have been decided. The general idea (as with all areas of QELServ) is to only restrict where ABSOLUTELY necessary.
Will there be BroDs/NMT Cape etc in QELServ?
Every item that appears in game does so because it has a purpose that is inline with QELServ as a game. This of course is dependent on available graphics and the clients limitations and features. Basically, NO EL items are in the game. SIMILAR items may appear in the game due to the graphics limitations and/or coincidence (for example: fruit etc).
Is it
REALLY
called QELServ?
QELServ is the working title of the server software itself, and stands for
Quadronyx Eternal Lands Server
. There are currently plans for 2 different servers/games that will run QELServ software, each configured differently. They are called
Timeless Era (TE)
and
Lands of War (LoW)
. The LoW server is a 'Level capped PvE+PvP combat server', and due to the combat technologies being currently more developed than other elements, the LoW server will be launched sooner than the TE server. The TE server is considered the 'full QELServ' product and will strive to be a very broad and complete game, with equal emphasis on combat and non-combat elements (BOTH of these will be completely free to play).
Will there be astrology or something like it in QELServ?
I can guarantee the concept of astrology (or similar) will NOT be in this game... EVER. There may be environments and/or items that will have an affect on attributes and/or properties of your character but this is of course expected.
Why when I login as
OddsExtractor
does my name show as
OddSexTractor
Unlike EL, QELServ uses your account name's case when displayed in the client, not the case used when logging in. At the moment, this means when you first created your character, however in the future it'll most likely be the case used when creating your forum account.
What's all this Pre-Alpha, Alpha, Beta and version numbers (0.0.2, 0.0.3 etc) all about?
These are terms used when defining stages within a software life cycle. QELServ is currently in Pre-Alpha, and we are performing Milestone development and testing.
Milestone:
Milestone versions are where we decide what we want to fix/implement and we work on that. When they are done, we test these new fixes/features. You can see here the bug tracker roadmap for a list of milestones at
https://bugs.quadronyx.org/roadmap/1
and what is planned for each one.
Pre-Alpha:
Pre-Alpha is the state QELServ is currently in. This means it's not feature complete and there is still MUCH to be done. Unlike the "normal" software approach of not letting end users see or use pre-alpha, with QELServ we have, until now, opened it up to anyone.
Alpha:
Eventually we will reach Alpha stage. This is when most of the features are done. Again in the "normal" software approach, only a test group is allowed access at this point however for QELServ, it will most likely be for everyone.
Beta:
In the "normal" software approach, Beta is when almost everything is done and it get's opened to the public. For us, it will mainly mean that QELServ is pretty much done.
NOTE:
The individual
games
that use QELServ as a base (
LoW
and
TE
) will most likely have their OWN Alpha and Beta labels. This means that when
LoW
is considered Beta,
TE
may only be Pre-Alpha.
«
Last Edit: 2010-02-08 17:05 (Mon) by krayon
»
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krayon
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more FAQ
«
Reply #1 on:
2008-11-08 16:03 (Sat) »
Added:
Can I fight other players?
When I try to flee, i get "Resync with the server..." is this by design and normal?
«
Last Edit: 2008-11-29 16:48 (Sat) by krayon
»
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krayon
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Re: FAQ
«
Reply #2 on:
2008-11-19 17:33 (Wed) »
Added:
Is multiplay (logging in as more than 1 player and trading between characters etc) allowed?
Is bagjumping, pathblocking, scamming, picking on people etc allowed? What are the rules?
Will there be BroDs/NMT Cape etc in QELServ?
Is it
REALLY
called QELServ?
«
Last Edit: 2008-11-29 16:50 (Sat) by krayon
»
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krayon
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Re: FAQ
«
Reply #3 on:
2008-11-29 16:59 (Sat) »
Added:
Will there be astrology or something like it in QELServ?
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krayon
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Re: FAQ
«
Reply #4 on:
2010-01-17 19:01 (Sun) »
Added:
Why when I login as
OddsExtractor
does my name show as
OddSexTractor
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Korrode
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Re: FAQ
«
Reply #5 on:
2010-01-20 07:41 (Wed) »
Modified a lot of stuff. I also updated many of the wiki pages linked to throughout the FAQ.
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"Often, the most striking and innovative solutions come from realising that your concept of the problem was wrong."
- Eric S. Raymond
Korrode
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Re: FAQ
«
Reply #6 on:
2010-01-24 15:44 (Sun) »
Added:
How do I know which creatures are stronger?
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"Often, the most striking and innovative solutions come from realising that your concept of the problem was wrong."
- Eric S. Raymond
krayon
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Re: FAQ
«
Reply #7 on:
2010-02-08 17:06 (Mon) »
Added:
What's all this Pre-Alpha, Alpha, Beta and version numbers (0.0.2, 0.0.3 etc) all about?
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