Equipment Usage

In QELServ, all general melee combat equipment can be used by anyone. Some advanced equipment specific to particular speciality combat orientations (i.e. Ranging, Magic and Summoning) will require a nexus to be usable or equipable. Some basic equipment from each speciality orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 3 of the speciality combat orientations.

(Note: The below list is the melee combat equipment already implemented, but equipment for each speciality combat orientation and for peaceful orientations is also being developed.)


Armor

Tier 1

  • Leather Helm
    • Armor +1
  • Leather Torso
    • Armor +2
  • Leather Pants
    • Armor +1
  • Leather Boots
    • Armor +1
  • Wooden Buckler
    • Evasion +4
  • Augmented Torso
    • Armor +4
  • Augmented Pants
    • Armor +2
  • Ironwood Buckler
    • Evasion +5
    • Accuracy -1
  • Battle Chain Mail
    • Armor +6
    • Accuracy -1
    • Evasion -1
  • Battle Helm
    • Armor +2
  • Superior Chain Mail
    • Armor +9
    • Accuracy -1
    • Evasion -1

Tier 2

  • Battle Buckler
    • Evasion +5
  • Battle Greaves
    • Armor +4
  • Battle Cuisses
    • Armor +5
  • Mithril Chain Mail
    • Armor +12
  • Battle Plate Mail
    • Armor +15
    • Accuracy -2
    • Evasion -1
    • Lucky Hit -2

Tier 3

  • Superior Buckler
    • Evasion +6
  • Superior Helm
    • Armor +3
  • Superior Greaves
    • Armor +5
  • Superior Cuisses
    • Armor +6
  • Superior Plate Mail
    • Armor +17
  • Bronze Shield
    • Evasion +8
    • Accuracy -2
  • Bronze Helm
    • Armor +4
    • Critical Damage -2
  • Bronze Greaves
    • Armor +6
    • Evasion -1
  • Bronze Cuisses
    • Armor +7
    • Accuracy -1
  • Bronze Plate Mail
    • Armor +20
    • Accuracy -2
    • Evasion -1
    • Lucky Hit -2

Tier 4

  • Mithril Shield
    • Evasion +7
  • Mithril Helm
    • Armor +4
  • Mithril Greaves
    • Armor +6
  • Mithril Cuisses
    • Armor +7
  • Mithril Plate Mail
    • Armor +20
  • Dragon Helm
    • Armor +5
    • Critical Damage -2
  • Dragon Greaves
    • Armor +7
    • Evasion -1
  • Dragon Cuisses
    • Armor +8
    • Accuracy -1
  • Dragon Plate Mail
    • Armor +23
    • Accuracy -2
    • Evasion -1
    • Lucky Hit -2

Fighter Weapons

Tier 1

  • Bone
    • Damage +2
    • Accuracy +1
  • Wooden Mallet
    • Damage +4
    • Accuracy +1
    • Critical Damage -4
  • Skillet
    • Damage +6
    • Accuracy +1
    • Evasion +1
    • Critical Damage -2
  • Battle Sword
    • Damage +10
    • Accuracy +2
    • Evasion +1
    • Lucky Hit +1
    • Critical Damage +1
  • Battle Axe
    • Damage +24
    • Critical Damage +3
    • Evasion -2
  • Falchion
    • Damage +14
    • Accuracy +4
    • Evasion +2
    • Lucky Hit +2
    • Critical Damage +1
  • Superior Sword
    • Damage +22
    • Accuracy +3
    • Evasion +1
    • Lucky Hit +2
    • Critical Damage +2
  • Mithril Short Sword
    • Damage +16
    • Accuracy +6
    • Evasion +2
    • Lucky Hit +1
    • Critical Damage +2
  • Broad Sword
    • Damage +35
    • Accuracy +2
    • Lucky Hit +2
    • Critical Damage +2
  • Mithril Long Sword
    • Damage +30
    • Accuracy +10
    • Evasion +3
    • Lucky Hit +3
    • Critical Damage +3

Tier 2

  • Flamberge
    • Damage +40
    • Accuracy +6
    • Evasion +4
    • Lucky Hit +4
    • Critical Damage +4
  • Superior Axe
    • Damage +48
    • Critical Damage +6
  • Spear (2-handed)
    • Damage +50
    • Accuracy +5
    • Evasion -1
    • Lucky Hit +2
    • Critical Damage +8

Tier 3

  • Cutlass
    • Damage +40
    • Accuracy +15
    • Lucky Hit +4
    • Critical Damage +4
  • Rapier
    • Damage +45
    • Accuracy +10
    • Evasion +2
    • Lucky Hit +4
    • Critical Damage +4
  • Mithril Broad Sword
    • Damage +50
    • Accuracy +5
    • Evasion +5
    • Lucky Hit +7
    • Critical Damage +3
  • Mithril Axe
    • Damage +55
    • Critical Damage +10
  • Bronze Sword
    • Damage +63
    • Lucky Hit +3
    • Critical Damage +3
    • Accuracy -5

Tier 4

  • Scimitar
    • Damage +55
    • Accuracy +15
    • Lucky Hit +5
    • Critical Damage +5
  • Claymore
    • Damage +60
    • Accuracy +10
    • Evasion +2
    • Lucky Hit +5
    • Critical Damage +5
  • Mithril Flamberge
    • Damage +65
    • Accuracy +5
    • Evasion +5
    • Lucky Hit +8
    • Critical Damage +4
  • Decimator
    • Damage +70
    • Lucky Hit +4
    • Critical Damage +4
  • Halberd (2-handed)
    • Damage +77
    • Critical Damage +5
    • Accuracy -5
  • Entropy Blades (2-handed)
    • Damage +60
    • Lucky Hit +12
    • Critical Damage +5

Remaining equipment names and statistics for combatant and peaceful orientations are still under development.