QELServ.Attributes History
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- Increases the potency of magic spells
- Increases the potency of magic spells
- Increases Attack and Ranging damage
- Increases the amount of damage your melee and ranging attacks deal
- Increases ability to score Attack and Ranging hits
- Increases ability to score melee and ranging hits
- Ethereality
- Reasoning
- Reasoning
- Ethereality
- Slightly Increases the chance to score Lucky-Hit
- Slightly Increases the chance to score Critical-Damage
- Charm
- Charm (slightly increase lucky-hit chance)
- Charm
- Charm (slightly increase lucky-hit chance)
- Rationality
- Rationality (slightly increase critical-damage chance)
- Rationality
- Rationality (slightly increase critical-damage chance)
REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues
REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes, what it shows will be INCORRECT. You can use the #xattr command to see your actual cross-attribtues
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.
REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues
- Might
- Might (carry capacity)
- Charm
- Perception (damage dealt)
- Coordination
- Perception
- Coordination
- Charm
- Reaction
- Toughness
- Reaction (dodging)
- Toughness (damage absorbed)
- Dexterity
- Dexterity (hitting)
- Matter
- Dexterity
- Might
- Matter (health)
- Dexterity (hitting)
- Might (carry capacity)
- Reaction
- Perception
- Reaction (dodging)
- Perception (damage dealt)
- Toughness
- Toughness (damage absorbed)
- Matter
- Matter (health)
Additional effects for Mage and Summoner combat orientations will be added soon
Cross-Attributes
Cross Attributes
Attributes
Basic Attributes
QELServ attributes still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
QELServ Attributes
The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" method, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
Attributes
QELServ attributes still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" method, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.
QELServ Attributes
The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
Cross-Attributes
Cross-Attributes
Attributes
Attributes
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.
QELServ attributes work quite differently to other MMORPGs? such as that of Eternal Lands.
Basic Attributes
TODO
Cross Attributes
TODO
QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.
Cross-Attributes
The Cross-Attributes have the following effects:
- Might
- Increases carry capacity (by 20)
- Matter
- Increases health (by 20)
- Toughness
- Reduces damage taken from non-magical attacks
- Charm
- Increases the strength of summons
- Increases the potency of magic spells
- Reaction
- Increases ability to dodge non-magical attacks
- Perception
- Increases Attack and Ranging damage
- Rationality
- Increases received experience
- Dexterity
- Increases ability to score Attack and Ranging hits
- Ethereality
- Increases Mana
Attributes
Each Attribute modifies 3 Cross-Attributes. For every 2 pickpoints spent on an Attirbute, each of the 3 affected Cross-Attributes increases by 1
- <attribute>
- <affected cross-attribute>
- <affected cross-attribute>
- <affected cross-attribute>
- Physique
- Might
- Charm
- Perception
- Coordination
- Charm
- Reaction
- Toughness
- Reasoning
- Ethereality
- Rationality
- Dexterity
- Will
- Matter
- Dexterity
- Might
- Instinct
- Reaction
- Perception
- Rationality
- Vitality
- Toughness
- Ethereality
- Matter
QELServ attributes work quite differently to that of Eternal Lands.
QELServ attributes work quite differently to that of Eternal Lands.
Basic Attributes
TODO
Cross Attributes
TODO