QELServ.Attributes History

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January 10, 2010, at 08:49 AM by korrode - moved spell potency from charm to rationality, change needed due to other recent change
Deleted line 22:
  • Increases the potency of magic spells
Added line 33:
  • Increases the potency of magic spells
January 09, 2010, at 11:47 AM by korrode - slight re-wording
Changed lines 30-31 from:
  • Increases Attack and Ranging damage
to:
  • Increases the amount of damage your melee and ranging attacks deal
Changed line 37 from:
  • Increases ability to score Attack and Ranging hits
to:
  • Increases ability to score melee and ranging hits
January 08, 2010, at 02:59 PM by korrode - changed reas/coord ether/toughness
Added lines 63-65:
  • Ethereality
  • Reasoning
Deleted lines 66-68:
  • Reasoning
    • Ethereality
October 29, 2009, at 11:01 AM by Korrode - added new charm and rat effects
Changed lines 24-25 from:
to:
  • Slightly Increases the chance to score Lucky-Hit
Changed lines 34-35 from:
to:
  • Slightly Increases the chance to score Critical-Damage
Changed line 57 from:
  • Charm
to:
  • Charm (slightly increase lucky-hit chance)
Changed line 61 from:
  • Charm
to:
  • Charm (slightly increase lucky-hit chance)
Changed line 67 from:
  • Rationality
to:
  • Rationality (slightly increase critical-damage chance)
Changed line 78 from:
  • Rationality
to:
  • Rationality (slightly increase critical-damage chance)
October 27, 2009, at 11:20 PM by Korrode - slight change to attrib window note
Changed line 5 from:

REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues

to:

REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes, what it shows will be INCORRECT. You can use the #xattr command to see your actual cross-attribtues

October 27, 2009, at 11:19 PM by Korrode - added note about attribs window
Changed lines 3-5 from:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

to:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.

REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues

October 27, 2009, at 11:02 PM by Korrode - added desc of effect next to some xattrs, mainly for ease when testing for LoW
Changed lines 52-56 from:
  • Might
to:
  • Might (carry capacity)
  • Charm
  • Perception (damage dealt)
  • Coordination
Changed lines 58-64 from:
  • Perception
  • Coordination
    • Charm
    • Reaction
    • Toughness
to:
  • Reaction (dodging)
  • Toughness (damage absorbed)
Changed lines 64-65 from:
  • Dexterity
to:
  • Dexterity (hitting)
Changed lines 67-70 from:
  • Matter
  • Dexterity
  • Might
to:
  • Matter (health)
  • Dexterity (hitting)
  • Might (carry capacity)
Changed lines 72-73 from:
  • Reaction
  • Perception
to:
  • Reaction (dodging)
  • Perception (damage dealt)
Changed line 77 from:
  • Toughness
to:
  • Toughness (damage absorbed)
Changed line 79 from:
  • Matter
to:
  • Matter (health)
April 17, 2009, at 09:14 AM by Korrode -
Added lines 37-38:

Additional effects for Mage and Summoner combat orientations will be added soon

October 15, 2008, at 10:48 AM by Korrode - typos
Changed lines 6-7 from:

Cross-Attributes

to:

Cross Attributes

Changed line 39 from:

Attributes

to:

Basic Attributes

October 15, 2008, at 08:21 AM by Korrode - typo
Changed line 3 from:

QELServ attributes still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

to:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

October 15, 2008, at 08:21 AM by Korrode - changed heading to just 'Attributes', rather than 'QELServ Attributes'
Changed lines 1-3 from:

QELServ Attributes

The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" method, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

to:

Attributes

QELServ attributes still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

October 15, 2008, at 08:13 AM by Korrode - changed a "system" to "method", due to overuse of the word
Changed line 3 from:

The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

to:

The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" method, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

October 15, 2008, at 08:12 AM by Korrode - adjusted heading wiki code throughout document, added new heading, adjusted first paragraph
Changed lines 1-2 from:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.

to:

QELServ Attributes

The attribute system still uses a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.'''

Changed lines 6-7 from:

Cross-Attributes

to:

Cross-Attributes

Changed line 39 from:

Attributes

to:

Attributes

October 15, 2008, at 08:07 AM by Korrode -
Changed line 1 from:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.

to:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.

October 15, 2008, at 08:07 AM by Korrode -
October 15, 2008, at 08:03 AM by 123.208.63.138 -
Changed lines 1-9 from:

QELServ attributes work quite differently to other MMORPGs? such as that of Eternal Lands.

Basic Attributes

TODO

Cross Attributes

TODO

to:

QELServ attributes still use a "2 pickpoints on a basic attribute increases 3 cross attributes by 1" system, like Eternal Lands, but the cross attributes that will be modified by basic attributes, and their effect, are different.


Cross-Attributes

The Cross-Attributes have the following effects:

  • Might
    • Increases carry capacity (by 20)
  • Matter
    • Increases health (by 20)
  • Toughness
    • Reduces damage taken from non-magical attacks
  • Charm
    • Increases the strength of summons
    • Increases the potency of magic spells
  • Reaction
    • Increases ability to dodge non-magical attacks
  • Perception
    • Increases Attack and Ranging damage
  • Rationality
    • Increases received experience
  • Dexterity
    • Increases ability to score Attack and Ranging hits
  • Ethereality
    • Increases Mana

Attributes

Each Attribute modifies 3 Cross-Attributes. For every 2 pickpoints spent on an Attirbute, each of the 3 affected Cross-Attributes increases by 1

  • <attribute>
    • <affected cross-attribute>
    • <affected cross-attribute>
    • <affected cross-attribute>
  • Physique
    • Might
    • Charm
    • Perception
  • Coordination
    • Charm
    • Reaction
    • Toughness
  • Reasoning
    • Ethereality
    • Rationality
    • Dexterity
  • Will
    • Matter
    • Dexterity
    • Might
  • Instinct
    • Reaction
    • Perception
    • Rationality
  • Vitality
    • Toughness
    • Ethereality
    • Matter
October 13, 2008, at 01:23 PM by krayon - Clarified definition
Changed line 1 from:

QELServ attributes work quite differently to that of Eternal Lands.

to:

QELServ attributes work quite differently to other MMORPGs? such as that of Eternal Lands.

October 13, 2008, at 06:56 AM by krayon - Initial page creation
Added lines 1-9:

QELServ attributes work quite differently to that of Eternal Lands.

Basic Attributes

TODO

Cross Attributes

TODO