QELServ.Attributes History

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January 10, 2010, at 08:49 AM by korrode - moved spell potency from charm to rationality, change needed due to other recent change
Deleted line 22:
** Increases the potency of magic spells
Added line 33:
** Increases the potency of magic spells
January 09, 2010, at 11:47 AM by korrode - slight re-wording
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** Increases Attack and Ranging damage
to:
** Increases the amount of damage your melee and ranging attacks deal
Changed line 37 from:
** Increases ability to score Attack and Ranging hits
to:
** Increases ability to score melee and ranging hits
January 08, 2010, at 02:59 PM by korrode - changed reas/coord ether/toughness
Added lines 63-65:
** Ethereality

* Reasoning
Deleted lines 66-68:

* Reasoning
** Ethereality
October 29, 2009, at 11:01 AM by Korrode - added new charm and rat effects
Changed lines 24-25 from:
to:
** '''Slightly''' Increases the chance to score Lucky-Hit
Changed lines 34-35 from:
to:
** '''Slightly''' Increases the chance to score Critical-Damage
Changed line 57 from:
** Charm
to:
** Charm ('''slightly''' increase lucky-hit chance)
Changed line 61 from:
** Charm
to:
** Charm ('''slightly''' increase lucky-hit chance)
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** Rationality
to:
** Rationality ('''slightly''' increase critical-damage chance)
Changed line 78 from:
** Rationality
to:
** Rationality ('''slightly''' increase critical-damage chance)
October 27, 2009, at 11:20 PM by Korrode - slight change to attrib window note
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'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues'''
to:
'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes, what it shows will be INCORRECT. You can use the #xattr command to see your actual cross-attribtues'''
October 27, 2009, at 11:19 PM by Korrode - added note about attribs window
Changed lines 3-5 from:
QELServ attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
QELServ attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.

'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues'''
October 27, 2009, at 11:02 PM by Korrode - added desc of effect next to some xattrs, mainly for ease when testing for LoW
Changed lines 52-56 from:
** Might
to:
** Might (carry capacity)
** Charm
** Perception (damage dealt)

* Coordination
Changed lines 58-64 from:
** Perception

* Coordination
** Charm
** Reaction
** Toughness
to:
** Reaction (dodging)
** Toughness (damage absorbed)
Changed lines 64-65 from:
** Dexterity
to:
** Dexterity (hitting)
Changed lines 67-70 from:
** Matter
** Dexterity
** Might
to:
** Matter (health)
** Dexterity (hitting)
** Might (carry capacity)
Changed lines 72-73 from:
** Reaction
** Perception
to:
** Reaction (dodging)
** Perception (damage dealt)
Changed line 77 from:
** Toughness
to:
** Toughness (damage absorbed)
Changed line 79 from:
** Matter
to:
** Matter (health)
April 17, 2009, at 09:14 AM by Korrode -
Added lines 37-38:

'''Additional effects for Mage and Summoner combat orientations will be added soon'''
October 15, 2008, at 10:48 AM by Korrode - typos
Changed lines 6-7 from:
!!Cross-Attributes
to:
!!Cross Attributes
Changed line 39 from:
!!Attributes
to:
!!Basic Attributes
October 15, 2008, at 08:21 AM by Korrode - typo
Changed line 3 from:
QELServ attributes still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
QELServ attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:21 AM by Korrode - changed heading to just 'Attributes', rather than 'QELServ Attributes'
Changed lines 1-3 from:
!QELServ Attributes

The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' method, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
!Attributes

QELServ attributes still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:13 AM by Korrode - changed a "system" to "method", due to overuse of the word
Changed line 3 from:
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' method, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:12 AM by Korrode - adjusted heading wiki code throughout document, added new heading, adjusted first paragraph
Changed lines 1-2 from:
'''[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
!QELServ Attributes

The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
Changed lines 6-7 from:
= Cross-Attributes =
to:
!!Cross-Attributes
Changed line 39 from:
= Attributes =
to:
!!Attributes
October 15, 2008, at 08:07 AM by Korrode -
Changed line 1 from:
[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.
to:
'''[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:07 AM by Korrode -
October 15, 2008, at 08:03 AM by 123.208.63.138 -
Changed lines 1-9 from:
[[QELServ | ''QELServ'']] attributes work quite differently to other MMORPGs such as that of [[http://www.eternal-lands.com/ | Eternal Lands]].

= Basic Attributes =

TODO

= Cross Attributes =

TODO
to:
[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.

----
= Cross-Attributes =

The ''Cross-Attributes'' have the following effects:

* Might
** Increases carry capacity (by 20)

* Matter
** Increases health (by 20)

* Toughness
** Reduces damage taken from non-magical attacks

* Charm
** Increases the strength of summons
** Increases the potency of magic spells

* Reaction
** Increases ability to dodge non-magical attacks

* Perception
** Increases Attack and Ranging damage

* Rationality
** Increases received experience

* Dexterity
** Increases ability to score Attack and Ranging hits

* Ethereality
** Increases Mana

----
= Attributes =

Each ''Attribute'' modifies 3 ''Cross-Attributes''.
For every '''2''' pickpoints spent on an ''Attirbute'', each of the 3 affected ''Cross-Attributes'' increases by '''1'''

* ''<attribute>''
** ''<affected cross-attribute>''
** ''<affected cross-attribute>''
** ''<affected cross-attribute>''

* Physique
** Might
** Charm
** Perception

* Coordination
** Charm
** Reaction
** Toughness

* Reasoning
** Ethereality
** Rationality
** Dexterity

* Will
** Matter
** Dexterity
** Might

* Instinct
** Reaction
** Perception
** Rationality

* Vitality
** Toughness
** Ethereality
** Matter
October 13, 2008, at 01:23 PM by krayon - Clarified definition
Changed line 1 from:
[[QELServ | ''QELServ'']] attributes work quite differently to that of [[http://www.eternal-lands.com/ | Eternal Lands]].
to:
[[QELServ | ''QELServ'']] attributes work quite differently to other MMORPGs such as that of [[http://www.eternal-lands.com/ | Eternal Lands]].
October 13, 2008, at 06:56 AM by krayon - Initial page creation
Added lines 1-9:
[[QELServ | ''QELServ'']] attributes work quite differently to that of [[http://www.eternal-lands.com/ | Eternal Lands]].

= Basic Attributes =

TODO

= Cross Attributes =

TODO