QELServ.Attributes History
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January 10, 2010, at 08:49 AM
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- moved spell potency from charm to rationality, change needed due to other recent changeDeleted line 22:
** Increases the potency of magic spells
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** Increases the potency of magic spells
January 09, 2010, at 11:47 AM
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- slight re-wordingChanged lines 30-31 from:
** Increases Attack and Ranging damage
to:
** Increases the amount of damage your melee and ranging attacks deal
Changed line 37 from:
** Increases ability to score Attack and Ranging hits
to:
** Increases ability to score melee and ranging hits
January 08, 2010, at 02:59 PM
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- changed reas/coord ether/toughnessAdded lines 63-65:
** Ethereality
* Reasoning
* Reasoning
Deleted lines 66-68:
* Reasoning
** Ethereality
October 29, 2009, at 11:01 AM
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- added new charm and rat effectsChanged lines 24-25 from:
to:
** '''Slightly''' Increases the chance to score Lucky-Hit
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** '''Slightly''' Increases the chance to score Critical-Damage
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** Charm
to:
** Charm ('''slightly''' increase lucky-hit chance)
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** Charm
to:
** Charm ('''slightly''' increase lucky-hit chance)
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** Rationality
to:
** Rationality ('''slightly''' increase critical-damage chance)
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** Rationality
to:
** Rationality ('''slightly''' increase critical-damage chance)
October 27, 2009, at 11:20 PM
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- slight change to attrib window noteChanged line 5 from:
'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues'''
to:
'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes, what it shows will be INCORRECT. You can use the #xattr command to see your actual cross-attribtues'''
October 27, 2009, at 11:19 PM
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- added note about attribs windowChanged lines 3-5 from:
QELServ attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
QELServ attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.
'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues'''
'''REMEMBER: The CROSS-ATTRIBUTES part of the Attributes window in the EL client will NOT show your actual cross-attributes. You can use the #xattr command to see your actual cross-attribtues'''
October 27, 2009, at 11:02 PM
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- added desc of effect next to some xattrs, mainly for ease when testing for LoWChanged lines 52-56 from:
** Might
to:
** Might (carry capacity)
** Charm
** Perception (damage dealt)
* Coordination
** Charm
** Perception (damage dealt)
* Coordination
Changed lines 58-64 from:
** Perception
* Coordination
** Charm
** Reaction
** Toughness
* Coordination
** Charm
** Reaction
** Toughness
to:
** Reaction (dodging)
** Toughness (damage absorbed)
** Toughness (damage absorbed)
Changed lines 64-65 from:
** Dexterity
to:
** Dexterity (hitting)
Changed lines 67-70 from:
** Matter
** Dexterity
** Might
** Dexterity
** Might
to:
** Matter (health)
** Dexterity (hitting)
** Might (carry capacity)
** Dexterity (hitting)
** Might (carry capacity)
Changed lines 72-73 from:
** Reaction
** Perception
** Perception
to:
** Reaction (dodging)
** Perception (damage dealt)
** Perception (damage dealt)
Changed line 77 from:
** Toughness
to:
** Toughness (damage absorbed)
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** Matter
to:
** Matter (health)
April 17, 2009, at 09:14 AM
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- Added lines 37-38:
'''Additional effects for Mage and Summoner combat orientations will be added soon'''
October 15, 2008, at 10:48 AM
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- typosChanged lines 6-7 from:
!!Cross-Attributes
to:
!!Cross Attributes
Changed line 39 from:
!!Attributes
to:
!!Basic Attributes
October 15, 2008, at 08:21 AM
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- typoChanged line 3 from:
QELServ attributes still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
QELServ attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:21 AM
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- changed heading to just 'Attributes', rather than 'QELServ Attributes'Changed lines 1-3 from:
!QELServ Attributes
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' method, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' method, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
!Attributes
QELServ attributes still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
QELServ attributes still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:13 AM
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- changed a "system" to "method", due to overuse of the wordChanged line 3 from:
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' method, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:12 AM
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- adjusted heading wiki code throughout document, added new heading, adjusted first paragraphChanged lines 1-2 from:
'''[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
to:
!QELServ Attributes
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
The attribute system still uses a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
Changed lines 6-7 from:
= Cross-Attributes =
to:
!!Cross-Attributes
Changed line 39 from:
= Attributes =
to:
!!Attributes
October 15, 2008, at 08:07 AM
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- Changed line 1 from:
[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.
to:
'''[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.'''
October 15, 2008, at 08:07 AM
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- October 15, 2008, at 08:03 AM
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- Changed lines 1-9 from:
[[QELServ | ''QELServ'']] attributes work quite differently to other MMORPGs such as that of [[http://www.eternal-lands.com/ | Eternal Lands]].
= Basic Attributes =
TODO
= Cross Attributes =
TODO
= Basic Attributes =
TODO
= Cross Attributes =
TODO
to:
[[QELServ | ''QELServ'']] attributes still use a ''"2 pickpoints on a basic attribute increases 3 cross attributes by 1"'' system, like [[http://www.eternal-lands.com/ | Eternal Lands]], but the cross attributes that will be modified by basic attributes, and their effect, are different.
----
= Cross-Attributes =
The ''Cross-Attributes'' have the following effects:
* Might
** Increases carry capacity (by 20)
* Matter
** Increases health (by 20)
* Toughness
** Reduces damage taken from non-magical attacks
* Charm
** Increases the strength of summons
** Increases the potency of magic spells
* Reaction
** Increases ability to dodge non-magical attacks
* Perception
** Increases Attack and Ranging damage
* Rationality
** Increases received experience
* Dexterity
** Increases ability to score Attack and Ranging hits
* Ethereality
** Increases Mana
----
= Attributes =
Each ''Attribute'' modifies 3 ''Cross-Attributes''.
For every '''2''' pickpoints spent on an ''Attirbute'', each of the 3 affected ''Cross-Attributes'' increases by '''1'''
* ''<attribute>''
** ''<affected cross-attribute>''
** ''<affected cross-attribute>''
** ''<affected cross-attribute>''
* Physique
** Might
** Charm
** Perception
* Coordination
** Charm
** Reaction
** Toughness
* Reasoning
** Ethereality
** Rationality
** Dexterity
* Will
** Matter
** Dexterity
** Might
* Instinct
** Reaction
** Perception
** Rationality
* Vitality
** Toughness
** Ethereality
** Matter
----
= Cross-Attributes =
The ''Cross-Attributes'' have the following effects:
* Might
** Increases carry capacity (by 20)
* Matter
** Increases health (by 20)
* Toughness
** Reduces damage taken from non-magical attacks
* Charm
** Increases the strength of summons
** Increases the potency of magic spells
* Reaction
** Increases ability to dodge non-magical attacks
* Perception
** Increases Attack and Ranging damage
* Rationality
** Increases received experience
* Dexterity
** Increases ability to score Attack and Ranging hits
* Ethereality
** Increases Mana
----
= Attributes =
Each ''Attribute'' modifies 3 ''Cross-Attributes''.
For every '''2''' pickpoints spent on an ''Attirbute'', each of the 3 affected ''Cross-Attributes'' increases by '''1'''
* ''<attribute>''
** ''<affected cross-attribute>''
** ''<affected cross-attribute>''
** ''<affected cross-attribute>''
* Physique
** Might
** Charm
** Perception
* Coordination
** Charm
** Reaction
** Toughness
* Reasoning
** Ethereality
** Rationality
** Dexterity
* Will
** Matter
** Dexterity
** Might
* Instinct
** Reaction
** Perception
** Rationality
* Vitality
** Toughness
** Ethereality
** Matter
October 13, 2008, at 01:23 PM
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- Clarified definitionChanged line 1 from:
[[QELServ | ''QELServ'']] attributes work quite differently to that of [[http://www.eternal-lands.com/ | Eternal Lands]].
to:
[[QELServ | ''QELServ'']] attributes work quite differently to other MMORPGs such as that of [[http://www.eternal-lands.com/ | Eternal Lands]].
October 13, 2008, at 06:56 AM
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- Initial page creationAdded lines 1-9:
[[QELServ | ''QELServ'']] attributes work quite differently to that of [[http://www.eternal-lands.com/ | Eternal Lands]].
= Basic Attributes =
TODO
= Cross Attributes =
TODO
= Basic Attributes =
TODO
= Cross Attributes =
TODO