QELServ.EquipmentUsage History

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January 22, 2010, at 11:54 PM by korrode - updated Broad Sword stats
Changed lines 196-200 from:
  • Damage +40
  • Critical Damage +8
  • Accuracy -4
  • Evasion -1
  • Lucky Hit -2
to:
  • Damage +35
  • Accuracy +2
  • Lucky Hit +2
  • Critical Damage +2
January 22, 2010, at 03:04 PM by korrode - added "2-handed" to wep that are
Changed line 222 from:
  • Spear
to:
  • Spear (2-handed)
Changed line 288 from:
  • Halberd
to:
  • Halberd (2-handed)
Changed line 293 from:
  • Entropy Blades
to:
  • Entropy Blades (2-handed)
January 19, 2010, at 04:46 PM by korrode - small additions and changes to first paragraph
Changed lines 2-4 from:

In QELServ, all general melee combat equipment can be used by anyone. Some advanced equipment specific to particular combat orientations will require a nexus to be usable or equipable. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 3 of the speciality combat orientations (i.e. Ranging, Magic and Summoning)

(Note: The below list is the melee combat equipment already implemented, but equipment for each speciality combat orientations and for peaceful orientations is also being developed.)

to:

In QELServ, all general melee combat equipment can be used by anyone. Some advanced equipment specific to particular speciality combat orientations (i.e. Ranging, Magic and Summoning) will require a nexus to be usable or equipable. Some basic equipment from each speciality orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 3 of the speciality combat orientations.

(Note: The below list is the melee combat equipment already implemented, but equipment for each speciality combat orientation and for peaceful orientations is also being developed.)

January 19, 2010, at 04:23 PM by korrode - updated superior axe stats
Changed line 219 from:
  • Damage +50
to:
  • Damage +48
January 19, 2010, at 04:21 PM by korrode - typo
Changed line 59 from:
  • Mithril Chain Main
to:
  • Mithril Chain Mail
January 19, 2010, at 04:20 PM by korrode - updated all melee gear stats and removed ranging gear
Changed lines 2-7 from:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

(Note: The following equipment statistics are still preliminary and may change in the future.)

(Note: The below listed is all combatant oriented, but equipment specifically for peaceful orientations is also being developed.)

to:

In QELServ, all general melee combat equipment can be used by anyone. Some advanced equipment specific to particular combat orientations will require a nexus to be usable or equipable. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 3 of the speciality combat orientations (i.e. Ranging, Magic and Summoning)

(Note: The below list is the melee combat equipment already implemented, but equipment for each speciality combat orientations and for peaceful orientations is also being developed.)

Changed lines 9-11 from:

Nexus requirement: None

to:
Changed lines 23-24 from:
  • Evasion +5
to:
  • Evasion +4
Changed lines 31-35 from:
  • Enhanced Wooden Buckler
    • Evasion +6
  • Battle Chain Mail
    • Armor +6
to:
  • Ironwood Buckler
    • Evasion +5
Added lines 34-37:
  • Battle Chain Mail
    • Armor +6
    • Accuracy -1
Changed lines 49-51 from:

Nexus requirement: Human:1 or Inorganic:1 or Animal:1

to:
Changed lines 51-53 from:
  • Accuracy -1
  • Evasion +8
to:
  • Evasion +5
Changed line 63 from:
  • Armor +16
to:
  • Armor +15
Changed lines 66-67 from:
to:
  • Lucky Hit -2
Changed lines 69-73 from:

Nexus requirement: Human:2 or Inorganic:2

(Statistics for Tier 3 armor have yet to be determined)

to:
Added lines 71-72:
  • Evasion +6
Added lines 74-75:
  • Armor +3
Added lines 77-78:
  • Armor +5
Added lines 80-81:
  • Armor +6
Added lines 83-84:
  • Armor +17
Added lines 86-88:
  • Evasion +8
  • Accuracy -2
Added lines 90-92:
  • Armor +4
  • Critical Damage -2
Added lines 94-96:
  • Armor +6
  • Evasion -1
Added lines 98-100:
  • Armor +7
  • Accuracy -1
Changed lines 102-106 from:
to:
  • Armor +20
  • Accuracy -2
  • Evasion -1
  • Lucky Hit -2
Changed lines 108-112 from:

Nexus requirement: Human:3

(Statistics for Tier 4 armor have yet to be determined)

to:
Added lines 110-111:
  • Evasion +7
Added lines 113-114:
  • Armor +4
Added lines 116-117:
  • Armor +6
Added lines 119-120:
  • Armor +7
Added lines 122-123:
  • Armor +20
Added lines 125-127:
  • Armor +5
  • Critical Damage -2
Added lines 129-131:
  • Armor +7
  • Evasion -1
Added lines 133-135:
  • Armor +8
  • Accuracy -1
Changed lines 137-141 from:
to:
  • Armor +23
  • Accuracy -2
  • Evasion -1
  • Lucky Hit -2
Changed lines 146-148 from:

Nexus requirement: None

to:
Deleted lines 152-155:
  • Accuracy -1
  • Skillet
    • Damage +6
Added lines 154-158:
  • Critical Damage -4
  • Skillet
    • Damage +6
    • Accuracy +1
Changed lines 160-161 from:
to:
  • Critical Damage -2
Changed lines 166-168 from:
to:
  • Lucky Hit +1
  • Critical Damage +1
Added line 171:
  • Critical Damage +3
Changed lines 178-180 from:
to:
  • Lucky Hit +2
  • Critical Damage +1
Changed lines 185-187 from:
to:
  • Lucky Hit +2
  • Critical Damage +2
Changed lines 192-194 from:
to:
  • Lucky Hit +1
  • Critical Damage +2
Added line 197:
  • Critical Damage +8
Changed lines 200-201 from:
to:
  • Lucky Hit -2
Changed lines 206-208 from:
to:
  • Lucky Hit +3
  • Critical Damage +3
Changed lines 210-212 from:

Nexus requirement: Human:1

to:
Changed lines 215-217 from:
to:
  • Lucky Hit +4
  • Critical Damage +4
Changed lines 220-221 from:
  • Evasion -2
to:
  • Critical Damage +6
Changed lines 226-228 from:
to:
  • Lucky Hit +2
  • Critical Damage +8
Changed lines 230-234 from:

Nexus requirement: Human:2

(Statistics for Tier 3 weapons have yet to be determined)

to:
Added lines 232-236:
  • Damage +40
  • Accuracy +15
  • Lucky Hit +4
  • Critical Damage +4
Added lines 238-243:
  • Damage +45
  • Accuracy +10
  • Evasion +2
  • Lucky Hit +4
  • Critical Damage +4
Changed lines 245-250 from:
  • Bronze Sword
to:
  • Damage +50
  • Accuracy +5
  • Evasion +5
  • Lucky Hit +7
  • Critical Damage +3
Changed lines 252-260 from:
to:
  • Damage +55
  • Critical Damage +10
  • Bronze Sword
    • Damage +63
    • Lucky Hit +3
    • Critical Damage +3
    • Accuracy -5
Changed lines 262-266 from:

Nexus requirement: Human:3

(Statistics for Tier 4 weapons have yet to be determined)

to:
Changed lines 264-268 from:
  • Mithril Flamberge
to:
  • Damage +55
  • Accuracy +15
  • Lucky Hit +5
  • Critical Damage +5
Added lines 270-282:
  • Damage +60
  • Accuracy +10
  • Evasion +2
  • Lucky Hit +5
  • Critical Damage +5
  • Mithril Flamberge
    • Damage +65
    • Accuracy +5
    • Evasion +5
    • Lucky Hit +8
    • Critical Damage +4
Changed lines 284-287 from:
  • Dragon Blade
to:
  • Damage +70
  • Lucky Hit +4
  • Critical Damage +4
Changed lines 289-303 from:

Ranger Weapons

Tier 1

Nexus requirement: None

Launchers:

  • Short Bow
    • Range 8
    • Accuracy +5
  • Crossbow
    • Range 16
to:
  • Damage +77
  • Critical Damage +5
Changed lines 293-316 from:

Projectiles:

  • Battle Arrow
    • Damage +20
  • Battle Bolt
    • Damage +40

Tier 2

Nexus requirement: Inorganic:1

Launchers:

  • Long Bow
    • Range 12
    • Accuracy +10

Projectiles:

  • Superior Arrow
    • Damage +35
  • Superior Bolt
    • Damage +55
to:
  • Entropy Blades
    • Damage +60
    • Lucky Hit +12
    • Critical Damage +5
April 17, 2009, at 01:47 AM by Korrode - removed stated level requirements for items, as they are not implemented yet, and may not be
Changed line 14 from:
  • Leather Helm (Requires Defense 3)
to:
  • Leather Helm
Changed line 17 from:
  • Leather Torso (Requires Defense 3)
to:
  • Leather Torso
Changed line 20 from:
  • Leather Pants (Requires Defense 3)
to:
  • Leather Pants
Changed line 23 from:
  • Leather Boots (Requires Defense 3)
to:
  • Leather Boots
Changed line 26 from:
  • Wooden Buckler (Requires Defense 3)
to:
  • Wooden Buckler
Changed line 29 from:
  • Augmented Torso (Requires Defense 5)
to:
  • Augmented Torso
Changed line 32 from:
  • Augmented Pants (Requires Defense 5)
to:
  • Augmented Pants
Changed line 35 from:
  • Enhanced Wooden Buckler (Requires Defense 5)
to:
  • Enhanced Wooden Buckler
Changed line 38 from:
  • Battle Chain Mail (Requires Defense 10)
to:
  • Battle Chain Mail
Changed line 43 from:
  • Battle Helm (Requires Defense 15)
to:
  • Battle Helm
Changed line 46 from:
  • Superior Chain Mail (Requires Defense 15)
to:
  • Superior Chain Mail
Changed line 55 from:
  • Battle Buckler (Requires Defense 32)
to:
  • Battle Buckler
Changed line 59 from:
  • Battle Greaves (Requires Defense 33)
to:
  • Battle Greaves
Changed line 62 from:
  • Battle Cuisses (Requires Defense 34)
to:
  • Battle Cuisses
Changed line 65 from:
  • Mithril Chain Main (Requires Defense 35)
to:
  • Mithril Chain Main
Changed line 68 from:
  • Battle Plate Mail (Requires Defense 36)
to:
  • Battle Plate Mail
Changed line 113 from:
  • Bone (Requires Attack 3)
to:
  • Bone
Changed line 117 from:
  • Wooden Mallet (Requires Attack 3)
to:
  • Wooden Mallet
Changed line 121 from:
  • Skillet (Requires Attack 3)
to:
  • Skillet
Changed line 126 from:
  • Battle Sword (Requires Attack 5)
to:
  • Battle Sword
Changed line 131 from:
  • Battle Axe (Requires Attack 5)
to:
  • Battle Axe
Changed line 135 from:
  • Falchion (Requires Attack 10)
to:
  • Falchion
Changed line 140 from:
  • Superior Sword (Requires Attack 15)
to:
  • Superior Sword
Changed line 145 from:
  • Mithril Short Sword (Requires Attack 15)
to:
  • Mithril Short Sword
Changed line 150 from:
  • Broad Sword (Requires Attack 20)
to:
  • Broad Sword
Changed line 155 from:
  • Mithril Long Sword (Requires Attack 20)
to:
  • Mithril Long Sword
Changed line 164 from:
  • Flamberge (Requires Attack 35)
to:
  • Flamberge
Changed line 169 from:
  • Superior Axe (Requires Attack 35)
to:
  • Superior Axe
Changed line 173 from:
  • Spear - Two-handed weapon (Requires Attack 35)
to:
  • Spear
April 13, 2009, at 10:36 AM by Korrode -
Changed lines 101-104 from:
  • Red/Black/White Dragon Helm
  • Red/Black/White Dragon Greaves
  • Red/Black/White Dragon Cuisses
  • Red/Black/White Dragon Plate Mail
to:
  • Dragon Helm
  • Dragon Greaves
  • Dragon Cuisses
  • Dragon Plate Mail
October 15, 2008, at 10:41 AM by Korrode - added mixers note
Changed lines 2-4 from:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

(Note: The following equipment statistics are still preliminary and may change in the future)

to:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

(Note: The following equipment statistics are still preliminary and may change in the future.)

(Note: The below listed is all combatant oriented, but equipment specifically for peaceful orientations is also being developed.)

October 15, 2008, at 10:09 AM by Korrode - added that its not just combat class equipment undevel, also peacful
Changed line 244 from:

Remaining Ranger, Mage and Summoner equipment name and stats are still under development.

to:

Remaining equipment names and statistics for combatant and peaceful orientations are still under development.

October 15, 2008, at 10:04 AM by Korrode - nexus used too many times in first paragraph; adjusted
Changed line 2 from:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

to:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

October 15, 2008, at 10:03 AM by Korrode - typo
Changed line 2 from:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable without any nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

to:

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

October 15, 2008, at 10:01 AM by Korrode -
Added lines 1-244:

Equipment Usage

In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable without any nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.

(Note: The following equipment statistics are still preliminary and may change in the future)


Armor

Tier 1

Nexus requirement: None

  • Leather Helm (Requires Defense 3)
    • Armor +1
  • Leather Torso (Requires Defense 3)
    • Armor +2
  • Leather Pants (Requires Defense 3)
    • Armor +1
  • Leather Boots (Requires Defense 3)
    • Armor +1
  • Wooden Buckler (Requires Defense 3)
    • Evasion +5
  • Augmented Torso (Requires Defense 5)
    • Armor +4
  • Augmented Pants (Requires Defense 5)
    • Armor +2
  • Enhanced Wooden Buckler (Requires Defense 5)
    • Evasion +6
  • Battle Chain Mail (Requires Defense 10)
    • Armor +6
    • Accuracy -1
    • Evasion -1
  • Battle Helm (Requires Defense 15)
    • Armor +2
  • Superior Chain Mail (Requires Defense 15)
    • Armor +9
    • Accuracy -1
    • Evasion -1

Tier 2

Nexus requirement: Human:1 or Inorganic:1 or Animal:1

  • Battle Buckler (Requires Defense 32)
    • Accuracy -1
    • Evasion +8
  • Battle Greaves (Requires Defense 33)
    • Armor +4
  • Battle Cuisses (Requires Defense 34)
    • Armor +5
  • Mithril Chain Main (Requires Defense 35)
    • Armor +12
  • Battle Plate Mail (Requires Defense 36)
    • Armor +16
    • Accuracy -2
    • Evasion -1

Tier 3

Nexus requirement: Human:2 or Inorganic:2

(Statistics for Tier 3 armor have yet to be determined)

  • Superior Buckler
  • Superior Helm
  • Superior Greaves
  • Superior Cuisses
  • Superior Plate Mail
  • Bronze Shield
  • Bronze Helm
  • Bronze Greaves
  • Bronze Cuisses
  • Bronze Plate Mail

Tier 4

Nexus requirement: Human:3

(Statistics for Tier 4 armor have yet to be determined)

  • Mithril Shield
  • Mithril Helm
  • Mithril Greaves
  • Mithril Cuisses
  • Mithril Plate Mail
  • Red/Black/White Dragon Helm
  • Red/Black/White Dragon Greaves
  • Red/Black/White Dragon Cuisses
  • Red/Black/White Dragon Plate Mail

Fighter Weapons

Tier 1

Nexus requirement: None

  • Bone (Requires Attack 3)
    • Damage +2
    • Accuracy +1
  • Wooden Mallet (Requires Attack 3)
    • Damage +4
    • Accuracy -1
  • Skillet (Requires Attack 3)
    • Damage +6
    • Accuracy +1
    • Evasion +1
  • Battle Sword (Requires Attack 5)
    • Damage +10
    • Accuracy +2
    • Evasion +1
  • Battle Axe (Requires Attack 5)
    • Damage +24
    • Evasion -2
  • Falchion (Requires Attack 10)
    • Damage +14
    • Accuracy +4
    • Evasion +2
  • Superior Sword (Requires Attack 15)
    • Damage +22
    • Accuracy +3
    • Evasion +1
  • Mithril Short Sword (Requires Attack 15)
    • Damage +16
    • Accuracy +6
    • Evasion +2
  • Broad Sword (Requires Attack 20)
    • Damage +40
    • Accuracy -4
    • Evasion -1
  • Mithril Long Sword (Requires Attack 20)
    • Damage +30
    • Accuracy +10
    • Evasion +3

Tier 2

Nexus requirement: Human:1

  • Flamberge (Requires Attack 35)
    • Damage +40
    • Accuracy +6
    • Evasion +4
  • Superior Axe (Requires Attack 35)
    • Damage +50
    • Evasion -2
  • Spear - Two-handed weapon (Requires Attack 35)
    • Damage +50
    • Accuracy +5
    • Evasion -1

Tier 3

Nexus requirement: Human:2

(Statistics for Tier 3 weapons have yet to be determined)

  • Cutlass
  • Rapier
  • Mithril Broad Sword
  • Bronze Sword
  • Mithril Axe

Tier 4

Nexus requirement: Human:3

(Statistics for Tier 4 weapons have yet to be determined)

  • Scimitar
  • Mithril Flamberge
  • Claymore
  • Decimator
  • Dragon Blade
  • Halberd

Ranger Weapons

Tier 1

Nexus requirement: None

Launchers:

  • Short Bow
    • Range 8
    • Accuracy +5
  • Crossbow
    • Range 16
    • Accuracy -5

Projectiles:

  • Battle Arrow
    • Damage +20
  • Battle Bolt
    • Damage +40

Tier 2

Nexus requirement: Inorganic:1

Launchers:

  • Long Bow
    • Range 12
    • Accuracy +10

Projectiles:

  • Superior Arrow
    • Damage +35
  • Superior Bolt
    • Damage +55

Remaining Ranger, Mage and Summoner equipment name and stats are still under development.