QELServ.EquipmentUsage History
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- Damage +40
- Critical Damage +8
- Accuracy -4
- Evasion -1
- Lucky Hit -2
- Damage +35
- Accuracy +2
- Lucky Hit +2
- Critical Damage +2
- Damage +50
- Damage +48
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
(Note: The following equipment statistics are still preliminary and may change in the future.)
(Note: The below listed is all combatant oriented, but equipment specifically for peaceful orientations is also being developed.)
In QELServ, all general melee combat equipment can be used by anyone. Some advanced equipment specific to particular combat orientations will require a nexus to be usable or equipable. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 3 of the speciality combat orientations (i.e. Ranging, Magic and Summoning)
(Note: The below list is the melee combat equipment already implemented, but equipment for each speciality combat orientations and for peaceful orientations is also being developed.)
Nexus requirement: None
- Evasion +5
- Evasion +4
- Enhanced Wooden Buckler
- Evasion +6
- Battle Chain Mail
- Armor +6
- Ironwood Buckler
- Evasion +5
- Battle Chain Mail
- Armor +6
- Accuracy -1
Nexus requirement: Human:1 or Inorganic:1 or Animal:1
- Accuracy -1
- Evasion +8
- Evasion +5
- Armor +16
- Armor +15
- Lucky Hit -2
Nexus requirement: Human:2 or Inorganic:2
(Statistics for Tier 3 armor have yet to be determined)
- Evasion +6
- Armor +3
- Armor +5
- Armor +6
- Armor +17
- Evasion +8
- Accuracy -2
- Armor +4
- Critical Damage -2
- Armor +6
- Evasion -1
- Armor +7
- Accuracy -1
- Armor +20
- Accuracy -2
- Evasion -1
- Lucky Hit -2
Nexus requirement: Human:3
(Statistics for Tier 4 armor have yet to be determined)
- Evasion +7
- Armor +4
- Armor +6
- Armor +7
- Armor +20
- Armor +5
- Critical Damage -2
- Armor +7
- Evasion -1
- Armor +8
- Accuracy -1
- Armor +23
- Accuracy -2
- Evasion -1
- Lucky Hit -2
Nexus requirement: None
- Accuracy -1
- Skillet
- Damage +6
- Critical Damage -4
- Skillet
- Damage +6
- Accuracy +1
- Critical Damage -2
- Lucky Hit +1
- Critical Damage +1
- Critical Damage +3
- Lucky Hit +2
- Critical Damage +1
- Lucky Hit +2
- Critical Damage +2
- Lucky Hit +1
- Critical Damage +2
- Critical Damage +8
- Lucky Hit -2
- Lucky Hit +3
- Critical Damage +3
Nexus requirement: Human:1
- Lucky Hit +4
- Critical Damage +4
- Evasion -2
- Critical Damage +6
- Lucky Hit +2
- Critical Damage +8
Nexus requirement: Human:2
(Statistics for Tier 3 weapons have yet to be determined)
- Damage +40
- Accuracy +15
- Lucky Hit +4
- Critical Damage +4
- Damage +45
- Accuracy +10
- Evasion +2
- Lucky Hit +4
- Critical Damage +4
- Bronze Sword
- Damage +50
- Accuracy +5
- Evasion +5
- Lucky Hit +7
- Critical Damage +3
- Damage +55
- Critical Damage +10
- Bronze Sword
- Damage +63
- Lucky Hit +3
- Critical Damage +3
- Accuracy -5
Nexus requirement: Human:3
(Statistics for Tier 4 weapons have yet to be determined)
- Mithril Flamberge
- Damage +55
- Accuracy +15
- Lucky Hit +5
- Critical Damage +5
- Damage +60
- Accuracy +10
- Evasion +2
- Lucky Hit +5
- Critical Damage +5
- Mithril Flamberge
- Damage +65
- Accuracy +5
- Evasion +5
- Lucky Hit +8
- Critical Damage +4
- Dragon Blade
- Damage +70
- Lucky Hit +4
- Critical Damage +4
Ranger Weapons
Tier 1
Nexus requirement: None
Launchers:
- Short Bow
- Range 8
- Accuracy +5
- Crossbow
- Range 16
- Damage +77
- Critical Damage +5
Projectiles:
- Battle Arrow
- Damage +20
- Battle Bolt
- Damage +40
Tier 2
Nexus requirement: Inorganic:1
Launchers:
- Long Bow
- Range 12
- Accuracy +10
Projectiles:
- Superior Arrow
- Damage +35
- Superior Bolt
- Damage +55
- Entropy Blades
- Damage +60
- Lucky Hit +12
- Critical Damage +5
- Leather Helm (Requires Defense 3)
- Leather Helm
- Leather Torso (Requires Defense 3)
- Leather Torso
- Leather Pants (Requires Defense 3)
- Leather Pants
- Leather Boots (Requires Defense 3)
- Leather Boots
- Wooden Buckler (Requires Defense 3)
- Wooden Buckler
- Augmented Torso (Requires Defense 5)
- Augmented Torso
- Augmented Pants (Requires Defense 5)
- Augmented Pants
- Enhanced Wooden Buckler (Requires Defense 5)
- Enhanced Wooden Buckler
- Battle Chain Mail (Requires Defense 10)
- Battle Chain Mail
- Battle Helm (Requires Defense 15)
- Battle Helm
- Superior Chain Mail (Requires Defense 15)
- Superior Chain Mail
- Battle Buckler (Requires Defense 32)
- Battle Buckler
- Battle Greaves (Requires Defense 33)
- Battle Greaves
- Battle Cuisses (Requires Defense 34)
- Battle Cuisses
- Mithril Chain Main (Requires Defense 35)
- Mithril Chain Main
- Battle Plate Mail (Requires Defense 36)
- Battle Plate Mail
- Bone (Requires Attack 3)
- Bone
- Wooden Mallet (Requires Attack 3)
- Wooden Mallet
- Skillet (Requires Attack 3)
- Skillet
- Battle Sword (Requires Attack 5)
- Battle Sword
- Battle Axe (Requires Attack 5)
- Battle Axe
- Falchion (Requires Attack 10)
- Falchion
- Superior Sword (Requires Attack 15)
- Superior Sword
- Mithril Short Sword (Requires Attack 15)
- Mithril Short Sword
- Broad Sword (Requires Attack 20)
- Broad Sword
- Mithril Long Sword (Requires Attack 20)
- Mithril Long Sword
- Flamberge (Requires Attack 35)
- Flamberge
- Superior Axe (Requires Attack 35)
- Superior Axe
- Spear - Two-handed weapon (Requires Attack 35)
- Spear
- Red/Black/White Dragon Helm
- Red/Black/White Dragon Greaves
- Red/Black/White Dragon Cuisses
- Red/Black/White Dragon Plate Mail
- Dragon Helm
- Dragon Greaves
- Dragon Cuisses
- Dragon Plate Mail
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
(Note: The following equipment statistics are still preliminary and may change in the future)
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
(Note: The following equipment statistics are still preliminary and may change in the future.)
(Note: The below listed is all combatant oriented, but equipment specifically for peaceful orientations is also being developed.)
Remaining Ranger, Mage and Summoner equipment name and stats are still under development.
Remaining equipment names and statistics for combatant and peaceful orientations are still under development.
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable without any nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable with no nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
Equipment Usage
In QELServ, most equipment requires a particular nexus to be usable or equipable, but not all equipment requires a nexus. Some basic equipment from each combatant orientation will be usable without any nexus requirement, allowing any character to experience at least some part of all 4 of the combat styles.
(Note: The following equipment statistics are still preliminary and may change in the future)
Armor
Tier 1
Nexus requirement: None
- Leather Helm (Requires Defense 3)
- Armor +1
- Leather Torso (Requires Defense 3)
- Armor +2
- Leather Pants (Requires Defense 3)
- Armor +1
- Leather Boots (Requires Defense 3)
- Armor +1
- Wooden Buckler (Requires Defense 3)
- Evasion +5
- Augmented Torso (Requires Defense 5)
- Armor +4
- Augmented Pants (Requires Defense 5)
- Armor +2
- Enhanced Wooden Buckler (Requires Defense 5)
- Evasion +6
- Battle Chain Mail (Requires Defense 10)
- Armor +6
- Accuracy -1
- Evasion -1
- Battle Helm (Requires Defense 15)
- Armor +2
- Superior Chain Mail (Requires Defense 15)
- Armor +9
- Accuracy -1
- Evasion -1
Tier 2
Nexus requirement: Human:1 or Inorganic:1 or Animal:1
- Battle Buckler (Requires Defense 32)
- Accuracy -1
- Evasion +8
- Battle Greaves (Requires Defense 33)
- Armor +4
- Battle Cuisses (Requires Defense 34)
- Armor +5
- Mithril Chain Main (Requires Defense 35)
- Armor +12
- Battle Plate Mail (Requires Defense 36)
- Armor +16
- Accuracy -2
- Evasion -1
Tier 3
Nexus requirement: Human:2 or Inorganic:2
(Statistics for Tier 3 armor have yet to be determined)
- Superior Buckler
- Superior Helm
- Superior Greaves
- Superior Cuisses
- Superior Plate Mail
- Bronze Shield
- Bronze Helm
- Bronze Greaves
- Bronze Cuisses
- Bronze Plate Mail
Tier 4
Nexus requirement: Human:3
(Statistics for Tier 4 armor have yet to be determined)
- Mithril Shield
- Mithril Helm
- Mithril Greaves
- Mithril Cuisses
- Mithril Plate Mail
- Red/Black/White Dragon Helm
- Red/Black/White Dragon Greaves
- Red/Black/White Dragon Cuisses
- Red/Black/White Dragon Plate Mail
Fighter Weapons
Tier 1
Nexus requirement: None
- Bone (Requires Attack 3)
- Damage +2
- Accuracy +1
- Wooden Mallet (Requires Attack 3)
- Damage +4
- Accuracy -1
- Skillet (Requires Attack 3)
- Damage +6
- Accuracy +1
- Evasion +1
- Battle Sword (Requires Attack 5)
- Damage +10
- Accuracy +2
- Evasion +1
- Battle Axe (Requires Attack 5)
- Damage +24
- Evasion -2
- Falchion (Requires Attack 10)
- Damage +14
- Accuracy +4
- Evasion +2
- Superior Sword (Requires Attack 15)
- Damage +22
- Accuracy +3
- Evasion +1
- Mithril Short Sword (Requires Attack 15)
- Damage +16
- Accuracy +6
- Evasion +2
- Broad Sword (Requires Attack 20)
- Damage +40
- Accuracy -4
- Evasion -1
- Mithril Long Sword (Requires Attack 20)
- Damage +30
- Accuracy +10
- Evasion +3
Tier 2
Nexus requirement: Human:1
- Flamberge (Requires Attack 35)
- Damage +40
- Accuracy +6
- Evasion +4
- Superior Axe (Requires Attack 35)
- Damage +50
- Evasion -2
- Spear - Two-handed weapon (Requires Attack 35)
- Damage +50
- Accuracy +5
- Evasion -1
Tier 3
Nexus requirement: Human:2
(Statistics for Tier 3 weapons have yet to be determined)
- Cutlass
- Rapier
- Mithril Broad Sword
- Bronze Sword
- Mithril Axe
Tier 4
Nexus requirement: Human:3
(Statistics for Tier 4 weapons have yet to be determined)
- Scimitar
- Mithril Flamberge
- Claymore
- Decimator
- Dragon Blade
- Halberd
Ranger Weapons
Tier 1
Nexus requirement: None
Launchers:
- Short Bow
- Range 8
- Accuracy +5
- Crossbow
- Range 16
- Accuracy -5
Projectiles:
- Battle Arrow
- Damage +20
- Battle Bolt
- Damage +40
Tier 2
Nexus requirement: Inorganic:1
Launchers:
- Long Bow
- Range 12
- Accuracy +10
Projectiles:
- Superior Arrow
- Damage +35
- Superior Bolt
- Damage +55