QELServ.QELServ History

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April 13, 2009, at 01:05 AM by krayon - Added run
Added line 13:
** The ability to run
January 17, 2009, at 08:30 AM by krayon - UP: Channels work now
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** ''Talking in channels doesn't work yet''
to:
** Talking in channels
November 06, 2008, at 02:20 PM by krayon - Added existing appearance modify info
Added line 8:
** Modify existing character appearance via creation screen
October 15, 2008, at 02:03 PM by krayon - Created basic list
Changed lines 3-63 from:
TODO
to:
''QELServ'' is currently under development. As such, certain features are not yet implemented. The following is a small, incomplete list of some of the features that '''HAVE''' been done (''Note that while they have been done, they are not necessarily going to be in the game''):

* Create character / Login
** Character registration
** Login
* Moving
** Pathfinding
** Collision detection
** Sit down/Stand up
* Maps
** You can move from one map to the next
* Chat
** Local with "hearing" distance
** Personal Messages (PM)
* Channels
** Joining / Leaving
** ''Talking in channels doesn't work yet''
* Bags
** Create bags by dropping items
** Creatures create bags when you kill them
* Inventory
** Pick up/put down items from bags
** Items have a weight
** You have a limited carry capacity
* Storage
** Items can be placed in storage
* Equipment
** equip / unequip weapons and armor
** Armor / Damage etc modifiers are applied
* Potions
** Consume potions that modify aspects of your character
* Cooldown
** Potions, Food etc can have cooldown
* Creatures
** Creatures spawn
** Have simple AI (Artificial Intelligence) to make decisions
** Can be attacked and will fight
* Player Kill
** Areas can be deemed PK (Player Kill) areas (or not)
** Warnings are issued in proximity to these locations
* Fighting
** Melee fighting can take place
** Fighters have a chance to flee fights
* Attributes
** All attributes affect your character
** Attributes can be increased with Pickpoints
* Nexus
** Nexuses can be allocated
* Experience
** Experience is gained for skills performed
* Mix/Manufacture
** Manufacture/mix items
** Required Nexus(es)
** Required Knowledge
** Item(s)
** Equip'd item(s)
* [=NPCs=] (Non-Player Characters)
** Communicate with [=NPCs=]
** Buy items with gold
* Harvesting
** You can harvest resources for manufacturing/eating
October 13, 2008, at 01:24 PM by krayon - Initial stub
Added lines 1-3:
= About ''QELServ'' =

TODO